2) Fixing bad weapons firing Affector.FireEffect(), shake mag effects, found in Bio Rifle, Enforcer's secondary fire, Impact Hammer's primary fire.
3) The crosshair is really not center of the screen.
4) Weapon up error, while dropped weapon picking up there is no proper animation for selecting and shows script warning logs (Note: there is no error found in unreal weapons, only on the Tournament weapon class)
5) When bot has no weapons, there tons of scripted warnings errors
6) Include inbuilt crosshair scaling window would be nice without ace (optional thing), i have created the window for my server, if someones wants that feel free to ask me, i will give the source
7) ScriptWarning: UMenuMenuBar Transient.UMenuMenuBar0 (Function UMenu.UMenuMenuBar.LoadMods:0149) Empty class for object None, don't know explain this


9) Fixing Sniper Rifle's down hit aim, look like little up? ( vect(0,0,1), source from LCWeapons )
10) ambient sound weapons bug for pulse and minigun still hearing sound when weapons dropped or another player killed time & firing loop animations too