Could you elaborate a bit?papercoffee wrote: ↑Sun Oct 13, 2019 9:23 pm What about you use the Unreal UEd2.2 ?
You can link your UT install in the ini of the Editor.
As far as I know, UEd2.2 works fine BSP-wise, but once the map has already custom UT actors (I am using a custom package of my own) put into it and such built for UT, isn't that somewhat incompatible with UEd2.2?
I never explored UEd2.2 that much, but I was always under the impression that what you could do with it for UT was fairly limited.
If that's not the case, and I can use it fully in the UT context without issues (load it from Unreal 227, but have it load the UT packages, actors and such), I can certainly give it another try and check if I can continue the map that way.