TheDane wrote:, so you can see what's behind it, but for an oponent further away you will be hidden behind the corona. Cheat.
False ? I'm talking about player/decoration
In Front of corona, second player being blinded and... HE CAN DISABLE coronas after all. Not once in old times spent in servers players were asking me how to entirely disable coronas. Because mappers went "creative" making them HUGE and they can be seen through Titans, masking them, and doing a player-kill fest. And... I will cap this crap at once with NOT using ACE.
Perhaps is hard to see that link - that's why you don't get what's going on - so I will copy images here.
This is "original" map - an edit for a lightning demo:
[attachment=1]Original_Lightning.png[/attachment]
And here is the same position
after mutator summoning.
[attachment=0]Adjusted_Lightning.png[/attachment]
The question is: Who is able to hide behind corona ? And why do you think I cannot Turn them OFF anyway ? These are under client-side control exactly in U..T...ini file

.
Where is the cheat in these images ? What is the problem then for MonsterHunt ? - Titan will ban you ? Or a pupae because is retarded ?
And like I said and I will repeat this until everyone will understand: WHY a file WhiteListed is causing a kick without claiming a VALID CHEATING TOOL used ? Package.Class.State was issued so ACE knows the evil source but it still does a kick without any cheating evidence - I won't say that I was alone, and then I don't get where is the cheat. Am I cheating against myself... ? And I tried to put package in all possible locations.
Instead of talking about un-existent cheats, I would like to see a valid solution. Until to see a team-work, version "2" will include Translucent actors - those should not block a light (in my logic). My MH ground will be a good looking one, so I won't remove mutators for supposed cheats.
To not forget to repeat, EACH client has it's OWN task here toward rendering - that code is executed ONLY by client, each client has it's own execution depending on location in Level. This is indeed a misbehaving but... it's ORDERED by a ServerPackage. As for personal fun, client tweaks which I'm planing to do for improving game visual things won't stop here, I have cleaned some nasty water-fog, I disabled "ICE-zones" - that sliding stupidity, I made light for poor client fighting in the dark, I brought other dynamic coronas like burning fires, I moved movers which weren't opening properly and changing their key-frames in run-time, also I removed useless doors heading nowhere, etc. At this moment I wrote a lot of craps for NavAdder getting results as expected. Do you think I have plans to remove them after using them for years and being more happy than in 2008-2009 ?
Else I can go in other direction, EDITING maps, which mappers are not really loving... even if in 2019 DevPath is X times better than in 2005 and I know how to do real One-Way paths - lights, very helpful in MonsterHunt.
You do not have the required permissions to view the files attached to this post.