Heh, I'll look into it, probably after the contest. Thankfully I have the image files intact with all the layers so making them will be easy.UnrealGGecko wrote: ↑Wed Nov 13, 2019 11:13 pm If you'll happen to later on make green and gold team varients, you'll be my best friend forever!
==[ The 20th Anniversary Mapping Contest - 20AC ]==
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
- makemeunreal
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Of course.
What do ya say about a deadline extension?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I vote for an extension, i can complete a map for current time but unfortunately between work and University i lost a solid of 2 weeks i could have worked on the maps, i still got stuff to do but no more tests until December so im aight to work on this baby full force again but i would prefer an extension to produce a much better quality final map
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A week's delay should be more than enough for me
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A week's delay should be more than enough for me
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Thanks! Might be using it as banner for team base or flag base.Danzadan wrote: ↑Wed Nov 13, 2019 7:01 pm @Myth
Sure you can use them. I'll post the link to my utx file below.
The texture pack might get bigger later on since I tend to add new stuff while I work on my map, but rest assured I won't be editing or removing any of the current textures inside the pack.
Download
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
cool! do you know how to make a "slippery" surface? have a room slippery like a scateing rink!
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
For a first map WiP, that actually doesn't look bad at all. I can't wait to see what it looks like when it's finished!
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I might as well post some WIP too, to show my entry has a pulse! Finishing in time for the deadline is highly unlikely without an extension though.
CTF-20AC-Valhalla, WIP
"Across the rainbow bridge, to Valhalla, Odin's waiting for me!"
Aside from the seams, I like how my Sovngarde-inspired skybox is turning out. I used moving panel decorations and warp zones to have a constant meteor shower going on.
The flag bases are tombs, with a funeral pyre outside.
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Check DM-Blue out, that map has one.
https://unrealarchive.org/maps/unreal-t ... a143a.html
@Chamberly pretty dark, but I like what I see, keep it up
@Porch Viking Sweet hammer of Thor! Those gates look impressive, and cool rainbow
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Yeah, I'll have to think about that and see if people would like to have that. Some will have to let me know.
In the meantime, anyone wanna bother checking it out for me? I think my lighting are ok but then I've been told I always use bright settings so someone gotta double check on that for me. Let me know!
Dependency: Shanechurch.utx
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
The lighting is a little dim, but I can see everything alright. The main issue I see so far is that it feels too big. I love the ice theme though!
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I think if I add the ice skating feature, it'll let you slide around faster but the problem on that is the bots don't even know how to use them????Porch Viking wrote: ↑Tue Nov 19, 2019 9:15 amThe lighting is a little dim, but I can see everything alright. The main issue I see so far is that it feels too big. I love the ice theme though!
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I think the lighting is OKish, perhaps a little too bright. I like the way you've got three levels into that space, and so provided for some z-axis action, though it does feel a bit too open - perhaps some higher piles of snow/ice in the corridors, etc to provide a bit more cover and break up the spaces a little.
Certainly having slippery surfaces would be both interesting and entertaining - overall it's coming on nicely - look forward to the finished product
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Currently also working on a map I'm hoping I can finish for November 28th, but gotta admit it's looking a bit tight.