What feature do we want to see in UnrealED2?

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: What feature do we want to see in UnrealED2?

Post by EvilGrins »

A cup holder.

For my drink while I'm editing maps.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: What feature do we want to see in UnrealED2?

Post by papercoffee »

EvilGrins wrote: Thu Nov 07, 2019 3:48 am A cup holder.

For my drink while I'm editing maps.
Build it in your UEd.
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: What feature do we want to see in UnrealED2?

Post by Feralidragon »

EvilGrins wrote: Thu Nov 07, 2019 3:48 am A cup holder.

For my drink while I'm editing maps.
This is quite easy to do... do you still have a CD/DVD drive in your PC?
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: What feature do we want to see in UnrealED2?

Post by EvilGrins »

Feralidragon wrote: Thu Nov 07, 2019 9:32 pm
EvilGrins wrote: Thu Nov 07, 2019 3:48 am A cup holder.

For my drink while I'm editing maps.
This is quite easy to do... do you still have a CD/DVD drive in your PC?
I'd have to stand the tower back up... seems like too much work.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
PrinceOfFunky
Godlike
Posts: 1200
Joined: Mon Aug 31, 2015 10:31 pm

Re: What feature do we want to see in UnrealED2?

Post by PrinceOfFunky »

30) A way to set pivots to rotate actors around;
"Your stuff is known to be buggy and unfinished/not properly tested"
User avatar
Barbie
Godlike
Posts: 2792
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: What feature do we want to see in UnrealED2?

Post by Barbie »

PrinceOfFunky wrote: Fri Nov 08, 2019 3:16 am30) A way to set pivots to rotate actors around;
Or at least that the editor does not change the third coordinate if you set the pivot in a 2D view.

Background: if I create a swinging door, I set the pivot point in top view to an edge of the mover. This works fine, but the Z coordinate is far away from the mover then. I have to correct that by editing the T3D version of the mover.
Attachments
Pivot.jpg
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Red_Fist
Godlike
Posts: 2163
Joined: Sun Oct 05, 2008 3:31 am

Re: What feature do we want to see in UnrealED2?

Post by Red_Fist »

Maybe use a grid of 1 , one. :noidea
Binary Space Partitioning
OwYeaW
Experienced
Posts: 81
Joined: Fri Jan 09, 2015 4:24 pm

Re: What feature do we want to see in UnrealED2?

Post by OwYeaW »

when rotating a mover in ued, let the keypoints be rotated as well
User avatar
Tyr
Skilled
Posts: 152
Joined: Thu Nov 26, 2015 11:07 pm
Location: Germany (NRW)

Re: What feature do we want to see in UnrealED2?

Post by Tyr »

OwYeaW wrote: Fri Nov 08, 2019 9:31 pm when rotating a mover in ued, let the keypoints be rotated as well
^ this

Plus: A proper terrain tool. I hate terrain editing. :mad2:
Released:
Image
User avatar
PrinceOfFunky
Godlike
Posts: 1200
Joined: Mon Aug 31, 2015 10:31 pm

Re: What feature do we want to see in UnrealED2?

Post by PrinceOfFunky »

Red_Fist wrote: Fri Nov 08, 2019 6:50 pm Maybe use a grid of 1 , one. :noidea
Sometimes brushes are not snapped to the 1x1 grid.


31) Give the possibility to give keypoints to each vertices of a mover?
"Your stuff is known to be buggy and unfinished/not properly tested"
OwYeaW
Experienced
Posts: 81
Joined: Fri Jan 09, 2015 4:24 pm

Re: What feature do we want to see in UnrealED2?

Post by OwYeaW »

no idea if this issue is only on my side; when i have a viewport with more than (rough guess) 1280 pixels in height every actor thats displayed as a sprite will become invisible
User avatar
PrinceOfFunky
Godlike
Posts: 1200
Joined: Mon Aug 31, 2015 10:31 pm

Re: What feature do we want to see in UnrealED2?

Post by PrinceOfFunky »

My editor sometimes sets all the actors bHidden to False.
Also it rarely displays a blank(white) screen instead of any viewport, which can only be fixed by clicking on View>Viewport>Configure and then clicking Ok.
"Your stuff is known to be buggy and unfinished/not properly tested"
User avatar
Tyr
Skilled
Posts: 152
Joined: Thu Nov 26, 2015 11:07 pm
Location: Germany (NRW)

Re: What feature do we want to see in UnrealED2?

Post by Tyr »

The editor freezes if i run it in a maximized window at 3440 x 1440 when i'm flying around in the 3D window and be too close to a sprite (like a light actor). I have to kill it via the task manager then the following error occurs:

Image

I can avoid it by resizing the width of the editor window to roughly 2500 x 1440.
Released:
Image
User avatar
PrinceOfFunky
Godlike
Posts: 1200
Joined: Mon Aug 31, 2015 10:31 pm

Re: What feature do we want to see in UnrealED2?

Post by PrinceOfFunky »

32) Being able to start playing the map from a specified position instead than having to put a playerstart and remember to delete it before releasing the map;
33) Some values are not copied when duplicating an actor (like "Tag");
34) It would be nice to be able to use the same renderings that are available for UT;
35) Being able to teleport actors to a location instead of moving them towards it (including the Camera);
36) If a viewport has been maximized with the "Maximize viewport" button and UnrealEd has been minimized, the button won't work anymore (unless resetting the viewports through View>VIewports>Configure;
37) Pasting or duplicating an actor messes up the location;
38) A "Make Current" button like the one in the RMB Context menu for actors for surface's textures;
39) When opening the Surface's properties panel there's a bug that doesn't let us switch tabs the first time we try it;
40) Trying to view Botpack.TrophyFemale1 mesh in the Mesh viewer will crash the editor (for some reason it happens with every mesh I make too);
41) Separate Game keybindings and Editor keybindings please: viewtopic.php?f=5&t=13663;
42) Being able to save the position of the camera when saving the map, so that it is restored when loading the map;
"Your stuff is known to be buggy and unfinished/not properly tested"
ClimateChange
Novice
Posts: 23
Joined: Fri Sep 13, 2019 3:34 am

Re: What feature do we want to see in UnrealED2?

Post by ClimateChange »

deleted
Last edited by ClimateChange on Sat Jan 11, 2020 6:39 pm, edited 7 times in total.
Post Reply