==[ The 20th Anniversary Mapping Contest - 20AC ]==
- UnrealGGecko
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Our map so far, gonna be a tight one because the outside area still needs to be done
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I've moved a quite a bit of it off tables and chairs, but not all of it. The hard to reach ones that were on shelves I've made a bit easier to get to. I wanted to keep health vials a bit more out of the way.Porch Viking wrote: ↑Wed Dec 11, 2019 7:24 am I see in your readme that the map is intended for Infiltration. I've never played the mod, so I can't really comment how well it works with that. For regular deathmatch, the flow would be greatly improved if items were moved so players could get them without having to climb the furniture and such. You might be able to get away with increasing collision radius on some of the items, if you still want to keep stuff on tables.
I might make a domination version as well.
EDIT: Removed file because it was superseded.
Last edited by Novaeon on Sat Dec 14, 2019 10:45 pm, edited 1 time in total.
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Alright, here's my final submission for the contest.
As Porch Viking had suggested, I ended up moving more weapons and ammo off the furniture. I made most of the mover doors just static open because it was just way too annoying otherwise. I added numbers for each of the offices to hopefully help with navigation (Facing the reception desk in the lobby, offices are numbered clockwise from that position if you start going left).
I didn't have time to make a domination version, but I might do that as a bonus map, if that's allowed.
Here's an album, for those that didn't download it, in case you're interested: https://imgur.com/a/pZLnyd1
As Porch Viking had suggested, I ended up moving more weapons and ammo off the furniture. I made most of the mover doors just static open because it was just way too annoying otherwise. I added numbers for each of the offices to hopefully help with navigation (Facing the reception desk in the lobby, offices are numbered clockwise from that position if you start going left).
I didn't have time to make a domination version, but I might do that as a bonus map, if that's allowed.
Here's an album, for those that didn't download it, in case you're interested: https://imgur.com/a/pZLnyd1
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- DM-CorporateOffice-AC20.zip
- (4.92 MiB) Downloaded 59 times
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Sweeet! And yes a DOM version is allowedNovaeon wrote: ↑Sat Dec 14, 2019 10:45 pm Alright, here's my final submission for the contest.
As Porch Viking had suggested, I ended up moving more weapons and ammo off the furniture. I made most of the mover doors just static open because it was just way too annoying otherwise. I added numbers for each of the offices to hopefully help with navigation (Facing the reception desk in the lobby, offices are numbered clockwise from that position if you start going left).
I didn't have time to make a domination version, but I might do that as a bonus map, if that's allowed.
Here's an album, for those that didn't download it, in case you're interested: https://imgur.com/a/pZLnyd1
To all mappers: please submit the contest maps in the next 24 hours from now!
EDIT: Countdown timer added on the first post!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Porch Viking
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I didn't have time to mess with the AI pathing further, but I'm fine with how they play now. Since I'll be out doing things tomorrow, I did some final tweaks and wrapped up my entry here: viewtopic.php?f=5&t=13638#p116436
- UnrealGGecko
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Submitting the map now, gonna add the screenshots after work. I can't believe we made it on time, hope you enjoy the Unreal '95 theme
Huge thanks again to Ghostwheel (aka Indyskyz aka Mr. Real), Jigoku, Xaleros and PsyXander for all their help, without all of them this map wouldn't be possible. Finally, thank you RoninMastaFX, this guy is a friggin trooper lol
EDIT: holy crap didn't even know that Google Drive thingy is a thing LMAO
EDIT2: Pics added!
Huge thanks again to Ghostwheel (aka Indyskyz aka Mr. Real), Jigoku, Xaleros and PsyXander for all their help, without all of them this map wouldn't be possible. Finally, thank you RoninMastaFX, this guy is a friggin trooper lol
EDIT: holy crap didn't even know that Google Drive thingy is a thing LMAO
EDIT2: Pics added!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- papercoffee
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
I left a bit too much work for weekend, necessary quality fixes:
- Moved rocket launcher and flak cannon to more accessible spots
- Replaced the custom city building texture with stock one, this should fix the hd texture packs bug
- Reduced geometry in the passage under the sniper room, it's dark anyway
- Added a collider so players can't translocate out of the map
- Added alternate paths for bots
- Resorted brushes and went through every room and made sure that there are no more holes
I've checked every room, I hope there are no more bugs
- Moved rocket launcher and flak cannon to more accessible spots
- Replaced the custom city building texture with stock one, this should fix the hd texture packs bug
- Reduced geometry in the passage under the sniper room, it's dark anyway
- Added a collider so players can't translocate out of the map
- Added alternate paths for bots
- Resorted brushes and went through every room and made sure that there are no more holes
I've checked every room, I hope there are no more bugs
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- CTF-20AC-Foundation.zip
- (1.89 MiB) Downloaded 56 times
- FraGnBraG
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
damn! not done yet - i ran out of time - so i'm out so hopefully "CTF-20AC-eXP" will arrive as a bonus map - time allowing.
*** Thought about submitting one of my nearly done beta maps instead, like fallen angel, liandri towers, or one of a dozen others
but decided no, i won't do that because it wouldn't be fair to the mappers that created new maps for the contest...
Good luck to contestants! Looks like a great bunch of maps so far!!!
Cheers
*** Thought about submitting one of my nearly done beta maps instead, like fallen angel, liandri towers, or one of a dozen others
but decided no, i won't do that because it wouldn't be fair to the mappers that created new maps for the contest...
Good luck to contestants! Looks like a great bunch of maps so far!!!
Cheers
Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Maybe u'could release one of those "unfinished" maps but as bonus content what do ya think dude? that could a full
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- papercoffee
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Psssssssst ... I hope you didn't forgot the prefix.
Code: Select all
DM-20AC-CrypticDungeon
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Checked, only the zip didn't have the prefix, the map does.papercoffee wrote: ↑Sun Dec 15, 2019 11:42 pmPsssssssst ... I hope you didn't forgot the prefix.Code: Select all
DM-20AC-CrypticDungeon
Anyways, Contest deadline has ended, the poll will open soon. Well done to the finishers.
Please submit the bonus maps until 22nd of December
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- KillRoy1972
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
CTF=20AC-BloodRush bonus entry.
Thanx for the contest!
Thanx for the contest!
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- CTF-20AC-BloodRush.zip
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- papercoffee
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