InsaneBots (silly mod)

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UT Sniper (SJA94)
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InsaneBots (silly mod)

Post by UT Sniper (SJA94) » Thu Jan 23, 2020 5:20 pm

I was playing around with bots, and made a tiny mutator that can make a bot(s) of your choice have a crazy amount of health and have 1000 times damage than normal. You can modify ooInsanePlayers.ini to change how much health your selected bots get and how many times damage they do. Watch them go crazy once they get a minigun :satan:

Download: https://github.com/scottadkin/ooInsaneB ... e/v0.1.zip

Try and win a game of 16 bots DM-Stalwart against Godlike Loque with normal weapons, I was about 10 kills down in the first 15 seconds :lol:

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EvilGrins
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Re: InsaneBots (silly mod)

Post by EvilGrins » Thu Jan 23, 2020 6:10 pm

I'm having some terror attacks...
Image
...about what this mutator would do for the Abyss.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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UT Sniper (SJA94)
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Re: InsaneBots (silly mod)

Post by UT Sniper (SJA94) » Thu Jan 23, 2020 6:33 pm

:(

I may or may not used the god cheat for a while :)

Loque got stuck to the wall for a while for some reason.

Image


Try Flak arena with this mutator, pretty nutty.

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sektor2111
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Re: InsaneBots (silly mod)

Post by sektor2111 » Fri Jan 24, 2020 8:55 am

UT Sniper (SJA94) wrote:
Thu Jan 23, 2020 6:33 pm
Loque got stuck to the wall for a while for some reason.
Because is a child of class "BotPack.Bot", which has not a single problem.

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