Screenshots for fun
- EvilGrins
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Re: Screenshots for fun
Just skimmed medor's downloads... he doesn't have a SnowTitan.
He will if I ever finish that map edit; stretch back a friend let me test out a bunch of Christmas themed monsters and I kinda didn't believe him at the time when he told me nobody else had them yet.
He will if I ever finish that map edit; stretch back a friend let me test out a bunch of Christmas themed monsters and I kinda didn't believe him at the time when he told me nobody else had them yet.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Screenshots for fun
Should you be interested in another one, there's one in mmlxmas2.u along with a bunch of other xmas themed monsters.
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Re: Screenshots for fun
Being a geek plays into most of what I do, so finally having a Star Wars themed blaster, in the form of a shock rifle with red blasts and blaster sounds, kinda makes me wanna re-edit every Star Wars themed map I've got with those over all the other weapons they originally had.
Technically, I've got the lightsaber weapon too but no sword type weapons work well as they look great from the player's view but to anyone else seeing it's like the sword is dancing around all on it own around whoever has it...
...although, for Star Wars the "using The Force" argument could come into play there.
Technically, I've got the lightsaber weapon too but no sword type weapons work well as they look great from the player's view but to anyone else seeing it's like the sword is dancing around all on it own around whoever has it...
...although, for Star Wars the "using The Force" argument could come into play there.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Screenshots for fun
Lazy evening, slow night at work...
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Screenshots for fun
Just a lazy Saturday afternoon, local time anyway...
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Screenshots for fun
What server are you playing on?
=MERGED=
=MERGED=
What map is this and does it come in DM?
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Re: Screenshots for fun
Oh, they're gonna get you for double-posting!
These are screenshots from home games, not online.
That would be MH-GardenOfDeath_HoHoHo, and it could come in DM as soon as somebody edits to be such...
...although, I'm not sure this setup is ideal for Deathmatch.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Screenshots for fun
It's not quite done yet.
Intended to have it done by last XMAS but life got in the way.
Although, if you just wanna convert the map to Deathmatch, you could go off the earlier edit · https://unreal-games.livejournal.com/112419.html
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Screenshots for fun
Hey MEAT you know the rules here ... avoid double posts within a 24 hour limit
Re: Screenshots for fun
Gomen'nasaipapercoffee wrote: ↑Sun Mar 01, 2020 4:50 am Hey MEAT you know the rules here ... avoid double posts within a 24 hour limit
- EvilGrins
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Re: Screenshots for fun
Ghezundheit!MEAT wrote: ↑Sun Mar 01, 2020 1:40 pmGomen'nasaipapercoffee wrote: ↑Sun Mar 01, 2020 4:50 amHey MEAT you know the rules here ... avoid double posts within a 24 hour limit
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- EvilGrins
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Re: Screenshots for fun
In my ongoing hunt for monsters to use in edits for MH maps, among other stuff, I frequently download all sorts of things. Normally I test them out immediately but sometimes due to a hectic schedule or insomnia or any number of other things I periodically put them into my UT folders and forget about them...
...or just intend to come back later, which I don't always do.
Nobody's perfect.
When I have new skins I'm making I test them on the only 2 blank spots I have in my extensive (xbots is handy like that) roster. Current 2 from an extension to my Red Shirts skin that didn't go so well:
I don't rename them or alter their base skills when I do this, which can make some of my screenshots confusing sometimes to anyone that pays excessive attention to what bots goto which names.
Anyway, while doing this recently I noticed a bunch of extra model names I didn't recognize. So I went for them and got these results:
Some others too; at least now I know where the models for the GrimReaper & Angels came from. U4E, which I initially grabbed for monsters inside it apparently has playable models in it as well. Some are really decent, some are a little stiff, some have their own voicepacks...
...and even better, I noticed some when they spawned into the game are not carrying the usual default weapon all players and bots get.
Turns out, while they can fully use any weapons they pick up...
...similar to the TeamOrbit mechs, they have built-in weapons!
By far my fave is the "Monster Master" model. Based clearly off Ash Ketchum of Pokemon, he carries a glowy purple orb from which he can summon monsters into the game:
This didn't work so well in MonsterHunt, as apparently the summoned monster isn't always so loyal. There's a message that flashes on the screen after anything is summoned, telling whether or not the monster will be loyal or not.
Occasionally not loyal, most often is... and while you can't control it, it will respond violently to anyone who attacks you.
Ash also carries a knife for melee attacks. It's weird, having these models in game effects some of the other weapons on any map they play on, without needing the use of any extra mutator to bring that about.
Case in point...
...he didn't pick that up. The default pistol got switched just because there were U4E models on other bots.
...or just intend to come back later, which I don't always do.
Nobody's perfect.
When I have new skins I'm making I test them on the only 2 blank spots I have in my extensive (xbots is handy like that) roster. Current 2 from an extension to my Red Shirts skin that didn't go so well:
I don't rename them or alter their base skills when I do this, which can make some of my screenshots confusing sometimes to anyone that pays excessive attention to what bots goto which names.
Anyway, while doing this recently I noticed a bunch of extra model names I didn't recognize. So I went for them and got these results:
Some others too; at least now I know where the models for the GrimReaper & Angels came from. U4E, which I initially grabbed for monsters inside it apparently has playable models in it as well. Some are really decent, some are a little stiff, some have their own voicepacks...
...and even better, I noticed some when they spawned into the game are not carrying the usual default weapon all players and bots get.
Turns out, while they can fully use any weapons they pick up...
...similar to the TeamOrbit mechs, they have built-in weapons!
By far my fave is the "Monster Master" model. Based clearly off Ash Ketchum of Pokemon, he carries a glowy purple orb from which he can summon monsters into the game:
This didn't work so well in MonsterHunt, as apparently the summoned monster isn't always so loyal. There's a message that flashes on the screen after anything is summoned, telling whether or not the monster will be loyal or not.
Occasionally not loyal, most often is... and while you can't control it, it will respond violently to anyone who attacks you.
Ash also carries a knife for melee attacks. It's weird, having these models in game effects some of the other weapons on any map they play on, without needing the use of any extra mutator to bring that about.
Case in point...
...he didn't pick that up. The default pistol got switched just because there were U4E models on other bots.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins