By Proasm and No0ne Feb/2020
UTCmds 2.0 is an update to UTCmds 1.1 & SendToWeb. UTCmds basically allows the Admin
of a Server to manually setup !cmds for various scenarios;
- Sending players to Websites/Forums/Discord
- Perform Actions Like Waves & Thrusts
- Sending Players to other UT Servers.
- Performing console commands.
- Assign !cmds to ACE functions.
- Assign !cmds to Mutate functions.
*As Admin you will have upto 100 customizable !commands + 21 inbuilt default commands.
Code: Select all
[UTcmds2.UTCmds] bEnablePlayerCommands=True <--- If turned off all cmds Turned Off. bEnableTeamSwitchCommands=True <--- Toggle team commands !r, !b etc on/off bShowChatCommands=True <--- When a player executes !cmd , Display !cmd to all players? bShowDebugScripts=False <--- Debugger bInitializeSound=True <--- Turn off initializing sound effect. MessageDelay=5.000000 <--- Wait for 5.0 before showing console message. OptionLogo=UTCmdsLogo.Sitch_01 <--- Custom graphic for Options [tab] 256x256 (256 indexed) PlayerCommand[x]=(bUse=True,Input="!utcmds",Output="mutate utcmds help",Comment="Open UTCmd's Menu") (see UTCmds.ini for more examples)
[ Hide Default Commands Display ]
---> [Options Tab]
You will notice two sets of commands.
Green represents hard-coded 21 default Commands which will be the "Default Commands" for all servers running UTCmds2.0
Orange (upto 100) are Admin Customizable Commands Which will be setup by the Admins of a server.
The "Hide Default Commands Display" (Button) turns off the Default "Green" commands from showing in the UTCmds Window.
These Commands still work but will be hidden.
Code: Select all
** Extract System & Textures Folders to UnrealTournament folder.** Add to ServerPackages; ServerPackages=UTCmds2 ServerPackages=UTCmdsLogo ** May need to add UTCmds2 to Ace Packages! ** Start with Mutator: UTCmds2.UTCmds
You may change settings if logged in as an admin, but you can't change default commands;
Note: the pipe character | is not recognised in UTCmds. And any combined commands using the | character will be Terminated @ the pipe. (Nothing after this char can be executed)