★ UTCmds 8.0 ★ [Updated 07/11/22]

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Que
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★ UTCmds 8.0 ★ [Updated 07/11/22]

Post by Que »

UTCommands
===========
Image

By Proasm and No0ne Dec/2020
http://www.proasm.com
https://discord.gg/ZkfCpMU
https://ut99.org
About:
======
UTCmds is an update to UTCmds 2.0 & SendToWeb. UTCmds basically allows the Admin
of a Server to manually setup !cmds for various scenarios;
- Sending players to Websites/Forums/Discord
- Perform Actions Like Waves & Thrusts
- Sending Players to other UT Servers.
- Performing console commands.
- Assign !cmds to ACE functions.
- Assign !cmds to Mutate functions.

*As Admin you will have upto 100 customizable !commands + 21 inbuilt default commands.

UTCmds.ini:
==========

Code: Select all

[UTcmds2.UTCmds]
bEnablePlayerCommands=True 			<--- If turned off all cmds Turned Off.
bEnableTeamSwitchCommands=True			<--- Toggle team commands !r, !b etc on/off
bShowChatCommands=True				<--- When a player executes !cmd , Display !cmd to all players?
bShowDebugScripts=False				<--- Debugger
MessageDelay=5.000000				<--- Wait for 5.0 before showing console message.
 
PlayerCommand[x]=(bUse=True,Input="!utcmds",Output="mutate utcmds help",Comment="Open UTCmd's Menu")
(see below UTCmds.ini for more examples)

Code: Select all

[UTcmds4.UTCmds]
bEnablePlayerCommands=True
bEnableTeamSwitchCommands=True
bShowChatCommands=True
bShowDebugScripts=False
MessageDelay=5.000000
PlayerCommand[0]=(bUse=True,Input="!w,!wave",Output="Taunt Wave",Comment="Wave at player")
PlayerCommand[1]=(bUse=True,Input="!th,!thrust",Output="Taunt Thrust",Comment="Pelvic Thrust!")
PlayerCommand[2]=(bUse=True,Input="!third",Output="Behindview 1",Comment="3rd Person View")
PlayerCommand[3]=(bUse=True,Input="!first",Output="Behindview 0",Comment="1st Person View")
PlayerCommand[4]=(bUse=True,Input="!h,!health",Output="TeamSay >>> I have %h, %a",Comment="Show Health & Armor")
PlayerCommand[5]=(bUse=True,Input="!loc",Output="TeamSay >>> Iam %z & have %w",Comment="Show Location & Wep (Team games)")
PlayerCommand[6]=(bUse=True,Input="!pref,!prefs",Output="Preferences",Comment="Show Preferences")
PlayerCommand[7]=(bUse=True,Input="!r1,!rule1",Output="Say >>> Never Follow!! <<<",Comment="DM Rules 101")
PlayerCommand[8]=(bUse=True,Input="!openGL,!renderer",Output="https://www.oldunreal.com/utpatches.html",Comment="Download Latest Renderers")
PlayerCommand[9]=(bUse=True,Input="!openAL,!sound",Output="https://www.openal.org/downloads/",Comment="Download Latest OpenAL Drivers")
PlayerCommand[10]=(bUse=True,Input="!hs0",Output="hitsounds 0",Comment="Turn Hitsounds OFF")
PlayerCommand[11]=(bUse=True,Input="!hs1",Output="hitsounds 1",Comment="Hitsounds Type 1")
PlayerCommand[12]=(bUse=True,Input="!hs2",Output="hitsounds 2",Comment="Hitsounds Type 2")
PlayerCommand[13]=(bUse=True,Input="!hs3",Output="hitsounds 3",Comment="HitSounds Type 3")
PlayerCommand[14]=(bUse=True,Input="!hofskins",Output="https://mega.nz/file/d55nTJCB#H5p2dhLCWKyTsILkc0kwV6Wp7xD5OXL7gXLkIHE5q_4",Comment="Download HouseOfFun Skins")
PlayerCommand[15]=(bUse=True,Input="!mega",Output="https://mega.nz/file/IxwhBYAS#GDibKNcxPS0sfqydYFk9fPaEeq2v35qOqhJh7aTXn9A",Comment="Download The MegaSkinPack 1GB")
PlayerCommand[16]=(bUse=True,Input="!join,!discord",Output="https://discord.gg/CVQRqcb",Comment="Join our Discord")
PlayerCommand[17]=(bUse=True,Input="!nw3",Output="https://www.moddb.com/mods/nali-weapons-3/downloads/nali-weapons-3-client-zip-version",Comment="Download NaliWeapons3 Pack")
PlayerCommand[18]=(bUse=True,Input="!451",Output="https://www.utzone.de/forum/downloads.php?do=file&id=740_UTPGPatch451b",Comment="Download UT451b Patch")
PlayerCommand[19]=(bUse=True,Input="!469",Output="https://github.com/OldUnreal/UnrealTournamentPatches/releases",Comment="Download Latest 469 Patch")
PlayerCommand[20]=(bUse=True,Input="!sdm,!ssb",Output="Mutate SmartSB Menu",Comment="Open SmartSB Menu")
PlayerCommand[21]=(bUse=True,Input="!mh",Output="unreal://116.251.192.212:2244",Comment="Goto MonsterHunt Server")
PlayerCommand[22]=(bUse=True,Input="!bt",Output="unreal://101.100.143.138:47800",Comment="Goto BT Server")
PlayerCommand[23]=(bUse=True,Input="!m1",Output="unreal://103.125.218.185:7777",Comment="Goto Multi#1 Server")
PlayerCommand[24]=(bUse=True,Input="!m2",Output="unreal://116.251.192.212:7777",Comment="Goto Multi#2 Server")
PlayerCommand[25]=(bUse=True,Input="!donate",Output="http://www.gibblets.com/donate/",Comment="Donate to keep server running.")
PlayerCommand[26]=(bUse=True,Input="!stats",Output="http://gibblets.com/utstats/?p=sinfo&serverip=192.168.1.104:7760",Comment="View online Stats")
options:
=======

[ Hide Default Commands Display ]
---> [Options Tab]

You will notice two sets of commands.
Green represents hard-coded 21 default Commands which will be the "Default Commands" for all servers running UTCmds2.0

Teal (upto 100) are Admin Customizable Commands Which will be setup by the Admins of a server.

The "Hide Default Commands Display" (Button) turns off the Default "Green" commands from showing in the UTCmds Window.
These Commands still work but will be hidden.



Installation:
==========

Code: Select all

** Extract All files to UnrealTournament/System folder.**

Add to ServerPackages;
   ServerPackages=UTCmds<ver>


** May need to add UTCmds<ver> to Ace Packages! **

Start with Mutator: UTCmds<ver>.UTCmds
Admin:
======
You may change settings if logged in as an admin, but you can't change default commands;





Note: the pipe character | is not recognised in UTCmds. And any combined commands using the | character will be Terminated @ the pipe. (Nothing after this char can be executed)
Attachments
UTCmds8.zip
(45.14 KiB) Downloaded 41 times
Last edited by Que on Mon Nov 07, 2022 8:54 am, edited 43 times in total.
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[rev]rato.skt
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Re: [NEW] UTCmds 2.0

Post by [rev]rato.skt »

Tankssssssssssssssss, i go test!!!!!

SmartDM107x is all ok in my server!!!
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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EvilGrins
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Re: [NEW] UTCmds 2.0

Post by EvilGrins »

Well, poop...
[rev]rato.skt wrote: Fri Feb 21, 2020 3:48 pmTankssssssssssssssss, i go test!!!!!
...for a second there I thought this was another mutator that provided tanks.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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[rev]rato.skt
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Re: [NEW] UTCmds 2.0

Post by [rev]rato.skt »

Hi my friend,

this comand dont work fine for me...

can test on your server?

PlayerCommand[8]=(bUse=True,Input="!ch",Output="mutate ACE CrosshairScale",Comment="Exemple: mutate ACE CrosshairScale 1")
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Que
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Re: [NEW] UTCmds 2.0

Post by Que »

Hi Rev,

Code: Select all

PlayerCommand[11]=(bUse=True,Input="!acehelp",Output="mutate ace help",Comment="Display Ace Help")
PlayerCommand[12]=(bUse=True,Input="!settings",Output="mutate ace playersettings",Comment="Display Ace Player Settings")
PlayerCommand[13]=(bUse=True,Input="!status",Output="mutate ace status",Comment="Display Ace Status")
PlayerCommand[14]=(bUse=True,Input="!highperf",Output="mutate ace highperftoggle",Comment="Toggle Ace High Performance")
PlayerCommand[15]=(bUse=True,Input="!ch1",Output="mutate ace crosshairscale 1",Comment="Set Crosshair scale to 1")
PlayerCommand[16]=(bUse=True,Input="!ch1.5",Output="mutate ace crosshairscale 1.5",Comment="Set Crosshair scale to 1.5")
PlayerCommand[17]=(bUse=True,Input="!ch2",Output="mutate ace crosshairscale 2",Comment="Set Crosshair scale to 2")
PlayerCommand[18]=(bUse=True,input="!next",Output="mutate nploader allowone",Comment="(Admin) Allow Next Player Unchecked")
Thought about introducing a customizable %variable% to mutate commands.

** Currently you can't use commands like !ch %x% where %x% is a customizable values.

--> For now though you can set ALL the common crosshairs scaling attributes manually as shown above.
Last edited by Que on Wed Feb 26, 2020 10:06 am, edited 5 times in total.
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Re: [NEW] UTCmds 2.0

Post by [rev]rato.skt »

Thanks for taking my doubts i will use these configs you sent me :) learned how to do it, you have to do the pre-defined value :rock: :rock: :rock: :rock: :rock:

Look now!!
Spoiler
PlayerCommand[0]=(bUse=True,Input="!comu1",Output="https://utbr.cf",Comment="Link to utbr website")
PlayerCommand[1]=(bUse=True,Input="!comu2",Output="https://www.facebook.com/groups/4515461 ... ment="Link to community")
PlayerCommand[2]=(bUse=True,Input="!ru,!rules",Output="Say >>> Rule >>> kill yourselves!",Comment="Se Matem... lol!")
PlayerCommand[3]=(bUse=True,Input="!1",Output="unreal://168.227.251.200:7777",Comment="#1.0 BRASIL Linux")
PlayerCommand[4]=(bUse=True,Input="!2",Output="unreal://35.198.46.98:7777",Comment="#1.2 BRASIL Madruga Server Linux")
PlayerCommand[5]=(bUse=True,Input="!3",Output="unreal://168.227.251.201:7777",Comment="#1.1 BRASIL Custom Linux")
PlayerCommand[6]=(bUse=True,Input="!4",Output="unreal://168.227.251.201:6666",Comment="#1.4 BRASIL Duel Linux")
PlayerCommand[7]=(bUse=True,Input="!utcmds,!o",Output="mutate utcmds help",Comment="Example of a Mutate Function")
PlayerCommand[8]=(bUse=True,Input="!acehelp",Output="mutate ace help",Comment="Display Ace Help")
PlayerCommand[9]=(bUse=True,Input="!settings",Output="mutate ace playersettings",Comment="Display Ace Player Settings")
PlayerCommand[10]=(bUse=True,Input="!status",Output="mutate ace status",Comment="Display Ace Status")
PlayerCommand[11]=(bUse=True,Input="!highperf",Output="mutate ace highperftoggle",Comment="Toggle Ace High Performance")
PlayerCommand[12]=(bUse=True,Input="!ch1",Output="mutate ace crosshairscale 1",Comment="Set Crosshair scale to 1")
PlayerCommand[13]=(bUse=True,Input="!ch1.5",Output="mutate ace crosshairscale 1.5",Comment="Set Crosshair scale to 1.5")
PlayerCommand[14]=(bUse=True,Input="!ch2",Output="mutate ace crosshairscale 2",Comment="Set Crosshair scale to 2")
PlayerCommand[15]=(bUse=True,Input="!pref,!prefs",Output="Preferences",Comment="Show Advanced Preferences")
PlayerCommand[16]=(bUse=True,Input="!w,!wave",Output="Taunt Wave",Comment="Wave at player")
PlayerCommand[17]=(bUse=True,Input="!th,!thrust",Output="Taunt Thrust",Comment="Pelvic Thrust!")
PlayerCommand[18]=(bUse=True,Input="!bv1",Output="Behindview 1",Comment="3rd Person View")
PlayerCommand[19]=(bUse=True,Input="!bv0",Output="Behindview 0",Comment="1st Person View")
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Que
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Re: [NEW] UTCmds 2.0

Post by Que »

Nice :) you've got quite a list going on there Rev.
Glad you're enjoying working with UTCmds :)

Also..

Code: Select all

PlayerCommand[7]=(bUse=True,Input="!utcmds,!o",Output="mutate utcmds help",Comment="Example of a Mutate Function")
^ You don't really need this one. But upto you :)

Also... !o may interfere with Nexgen Menu. (!open) if you are running NexGen.
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[rev]rato.skt
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Re: ** UTCmds 2.0 **

Post by [rev]rato.skt »

On that server, I left without nexgen work fine!!!!
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
BassXX
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Re: ** UTCmds 2.0 **

Post by BassXX »

Hi Que,

I like this mutator. I have to ask, is there an option to disable to splash logo on startup and the startup sound?

I would like to have a match startscreen as clean as possible.
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Re: ** UTCmds 2.0 **

Post by Que »

Will look into it no worries.
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Re: ★ UTCmds 2.0 ★

Post by BassXX »

Thank you a lot :)
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f7r
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Re: ★ UTCmds 2.0 ★

Post by f7r »

the startup sound can be turned off in the UTCmds.ini bInitializeSound=False
If I do not turn it off, for some reason the sound "5 minutes left" and so on seems to be cutting off on my ALAudio.
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Re: ★ UTCmds 3.0 ★

Post by Que »

//UPDATED V3.0//

Code: Select all

Changelog;
Removed Customisable logo from options screen
hide commands set to false from UTCmds Window.
removed initialisation sound effect
changed color scheme.
added ability to hide utcmds logo.
fixed header banner from skewing
see first post for upgrade.
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Re: ★ UTCmds 3.0 ★ [Updated 12/12/20]

Post by BassXX »

Amazing!

Will go test everything, thanks!
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Re: ★ UTCmds 3.0 ★ [Updated 12/12/20]

Post by BassXX »

For some strange reason the first custom command 0 is not shown in the CMDS menu. Is that correct?

If I disable command 0, command 1 is not shown in the menu.
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