Anybody who's played the original WolfenStein knows (probably) that if on the final level if you don't go straight to the exit, you can find a secret-passage which opens up a Pac-Man maze for A setup which the ghosts from that game:
They are completely unkillable, they will chase you endlessly while somewhat guarding the exit. Contact with them drains your life.
Does anybody know if anyone made a monster for UT based on those guys?
Wolfenstein 3D's Pac-Man ghosts for UT?
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Wolfenstein 3D's Pac-Man ghosts for UT?
Last edited by EvilGrins on Thu Apr 20, 2017 10:30 am, edited 1 time in total.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?
In the full version i see well i never did play this level.
Never did see those ghost either, must be a hidden chamber i think.
Never did see those ghost either, must be a hidden chamber i think.
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?
It was, if memory serves, along the wall just right of the final exit.rjmno1 wrote:Never did see those ghost either, must be a hidden chamber i think.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?
My guess is that's actually not that much complicated. You probably just have to substitute the 3D mesh for a Sprite, and code the behavior of the creature to melee the player If anything go to the scripting/Coding thread and ask for help or ideas
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Re: Wolfenstein 3D's Pac-Man ghosts for UT?
So, I was poking around (as one does) and found out this actually does exist...
...except it's for UT3.
Details - http://zachdev.weebly.com/pac-mania.html
...except it's for UT3.
Details - http://zachdev.weebly.com/pac-mania.html
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins