★ SmartScoreboard 118 ★ (January 2024)

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EvilGrins
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Re: >>> SmartDM 108(g)

Post by EvilGrins »

OjitroC wrote: Sat Mar 28, 2020 8:26 pmMaybe because it isn't a Botpack.Bot as it is subclassed from the UnrealI.Warlord and so a modified ScriptedPawn?
Maybe.

So I did some quick matches, and CTF looks great...
Image
...I like how the Hooded Person displays by team color.

Though not so much CTF4...
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...which is disappointing.

The reason why I thought it would work is even normal Deathmatch allows for 4 teams, but SmartDM seems fixed on 2 teams.

Actually, I haven't tested it for 4 teams under Deathmatch yet...
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Que
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Re: >>> SmartDM 108(g)

Post by Que »

Good feedback EvilGrins.. really do appreciate it.
will get onto the face scaling ASAP.
currently SDM does not support 4 way games.. am looking into this..

Can you send one of the skins with the large textures please for testing.. or link to download for one of these skins please. :tu:

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Re: >>> SmartDM 108(g)

Post by EvilGrins »

Que wrote: Sat Mar 28, 2020 8:48 pmCan you send one of the skins with the large textures please for testing
SkinPack for the Sktrooper · https://unreal-games.livejournal.com/92628.html

If that doesn't work, I can setup a download to the Smiley.
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Re: >>> SmartDM 108(g)

Post by Que »

no no Just need an Actual Skin with an oversized face texture cheers
much appreciated.
:tu:
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Re: [Beta] *SmartDM 108d*

Post by gachimusa »

gachimusa wrote: Sat Mar 07, 2020 5:59 am
Can I disable to show twice message ? (plz refer pic)

especially multi kill, msg shows "multi kill" and "triple kill". :(

I found this issue is solved if it set to "bAltMultiKillScores=False" in ini file on 108g :tu:

Thank you for considering :gj:
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Re: >>> SmartDM 108(g)

Post by Que »

4way teams...

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Re: >>> SmartDM 108(g)

Post by EvilGrins »

Que wrote: Mon Mar 30, 2020 12:50 pm4way teams...
Is this tested for all 4-way team type games (like Domination) or just CTF4?
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OjitroC
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Re: >>> SmartDM 108(g)

Post by OjitroC »

As with TDM, a mutator is not required for multi-team DOM - the number of teams is set by the same method - specifying the number in the MaxTeams box.

As an aside, given the range of game types supported, is SmartDM the right name to call it as it gives the impression it's only to do with DM?
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Re: >>> SmartDM 108(g)

Post by Que »

if there's 4way DOM then there will likely be a 4way SB for DOM as well :tu:
yes @OjitroC I believe it is Time to Rename it to SmartSB or (SmartScoreBoard) or some other Name as we have long Passed
just the DM GameTypes :loool:
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Re: >>> SmartDM 108(g)

Post by RocketJedi »

OjitroC wrote: Mon Mar 30, 2020 6:28 pm As with TDM, a mutator is not required for multi-team DOM - the number of teams is set by the same method - specifying the number in the MaxTeams box.

As an aside, given the range of game types supported, is SmartDM the right name to call it as it gives the impression it's only to do with DM?
SmartUT ? :)
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Re: >>> SmartDM 108(g)

Post by Que »

there's Already a SmartUT :/
But Maybe SmartUT108 sure..
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OjitroC
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Re: >>> SmartDM 108(g)

Post by OjitroC »

Que wrote: Mon Mar 30, 2020 6:38 pm ... SmartSB or (SmartScoreBoard) ...
That certainly accurately conveys what this is - SmartUT108 could be seen as another version of SmartUT?
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Re: >>> SmartDM 108(g)

Post by [rev]rato.skt »

Que' releases version 108h I'm dying to test :)
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Re: >>> SmartDM 108(g)

Post by Que »

Next release will be SmartScoreBoard101 I think..

here's 4way teams 1600*900 and 800*600

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Re: >>> SmartDM 108(h)

Post by Que »

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