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Error - use CreatureFactory to spawn pawns.
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log(Self.Name@"Error - use CreatureFactory to spawn Pawns",'SpawnIssue');
In similar situation it's Editor:
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Scout did not fit...
Non-coplanar bla bla - WHERE ?
...got infinitesimal... WHERE ?
Why mapper must spend months to find problems in a complex map unable to figure problem in 3 minutes ? If you spam log, then spam it properly else you can remove it because it's plain USELESS if it's not completed. Don't want logs for everyone ? Okay a boolean bExtraLogLevel should take care about problem.
Edit: As a random recent recall
One "ThigPads" actor was placed into void in a map - no name, it's old, mapper was probably less skilled - innocent so to speak. Amazingly It was getting an attached InventorySpot and I'm surprised to see Scout fitting into void but not elsewhere in map. Can I ask what the heck was that ? Can I ask why crap placed in void it's not deleted when paths are build/mapped preventing novice skilled people to create junks ? No, I won't ask, I'm just looking at "news" done in years of technology... I won't ask about purpose of an InventorySpot having no incoming connections being entirely aerial... Light me here...