Is it actually that file? If so, can you post it?
Xcom.u has monsters with low health - just 10 - are you referring to this?
Yes, I don't use either of those - of the zombies in that package I only use the FatSkaarjZombie, though the SkaarjZombies are OK. I think there are coding errors with the other zombies that account for their frustrating behaviour. By the way, those are ZombieTroopers in the first image - try giving them a weapon.
I recently learned the glitch doesn't come into play when this monster is used in MonsterHunt, just as I also learned fighting more than 1 Homer at a time, even with NW3, is not easy.EvilGrins wrote: ↑Thu Oct 03, 2013 5:54 pm Homer Simpson monster?
http://unrealtournament.99.free.fr/utfi ... =Homer.zip
Homer monster has his own weapon, not surprisingly beer themed. Small problem if you pick it up, it basically destroys your weapon inventory.
Hard to explain. If you have 4 weapons, you'll lose all but 1 of them. Everytime you pick up a weapon after that, you'll lose the 1 you previously had. Seems to stay like this until you restart the match.
The other 'glitch' is that there is a player model with the same name (Homer.u) so one has to choose which one to keep and use.
In those instances I always go with the monster, as I prefer to fight many of them than a bot wearing it.
I've used the insekt a lot offline and haven’t had any problems as far as I can recall (except possibly in one particular map) though it does spam a lot of log errors due to the projectile.
You misunderstand, could've been my phrasing. The glitch in the insekt is supposedly online... offline it's perfectly okay.
That's odd - the one I have has the railrocket as the default projectile - it uses the TazerProj mesh and seems to be based on the BruteProjectile.