Old thread, interesting concept...

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EvilGrins
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Old thread, interesting concept...

Post by EvilGrins »

...to be fair I haven't tried this yet.

The thread:
https://forums.beyondunreal.com/threads ... ter.93194/

Download, in case you wanna skip all that:
http://medor.no-ip.org/index.php?dir=uz ... b23.unr.uz

Added: Okay, now I've played it.

It's got some quirks...
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....but it works.
Last edited by EvilGrins on Wed Jun 03, 2020 10:02 pm, edited 2 times in total.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: Old thread, interesting concept...

Post by OjitroC »

There are files people will need to play that map after decompressing it as indicated later in that thread - the map and dependencies are available here http://medor.no-ip.org/index.php?dir=Ma ... er_b23.zip
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EvilGrins
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Re: Old thread, interesting concept...

Post by EvilGrins »

OjitroC wrote: Wed Jun 03, 2020 10:01 pm There are files people will need to play that map after decompressing it as indicated later in that thread - the map and dependencies are available here http://medor.no-ip.org/index.php?dir=Ma ... er_b23.zip
That's got the same content as the link I included up top.

Skimmed his other posts on that forum, he had 1 other map but there was no download there.

Fortunately UnrealArchive has it:
https://unrealarchive.org/maps/unreal-t ... 0bced.html

It's got a .u and explanation for a custom teleport in it.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Old thread, interesting concept...

Post by OjitroC »

EvilGrins wrote: Wed Jun 03, 2020 10:09 pm That's got the same content as the link I included up top
Not that it is important, but the link you posted is to an .uz (compressed version) of the map - it's on the same page in the thread on the BU forum as the link to the zip :-
It's a fascinating and unusual map - the quirks are due, I think, to it being unfinished - one of the most unfortunate quirks is that, although the ideal player count is 8-24, there are only 4 PlayerStarts!! (That's something else that suggests to me that the map is unfinished). It is certainly worth having a look at for the design and the features it includes - I'm not convinced by the actors that slow down player movement but I presume there is a reason for them that fits in with the overall concept.

UPDATE - the visible trigger is deliberate - you are supposed to look up after triggering it - I think the flag is supposed to drop down.
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