★ MapVoteX112 ★ [UPDATED 11/09/2022]

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Que
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Re: >>> MapVoteX106i <<<

Post by Que »

asosed wrote: Mon Jun 15, 2020 10:11 am There are a few inconveniences IMHO
1. No list of players + spectators
^ not sure if there is a need for this. as we don't have kickvote in MVX.

2. You can’t vote for a card with a double click
^ there is a bug in the engine which increases the tally (randomly) if players double click
on maps.. this means that a player could randomly get 3 votes for double clicking on a map
hence winning the vote.
* you can however doubleclick a map if it has been already voted for ,for some reason in the voted window.

3. Small window. Watch attachment: 1.png - "font size - normal", 2.png - "font size - double"
^ interesting..

4. Ability to create a tab where to add a description of maps
^ what would this information be for?.. i dont understand what you are asking for.

Note to all others.. currently no support for non prefixed gametypes ie; coop.
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Re: >>> MapVoteX106i <<<

Post by EvilGrins »

Unless a spectator can kill there's no reason to list them.

I could see, in silly terms, maybe adding an emoji to the score list that has expression changes to how well the game is going.. but that seems unrealistic.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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asosed
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Re: >>> MapVoteX106i <<<

Post by asosed »

Que wrote: Tue Jun 16, 2020 3:23 am
asosed wrote: Mon Jun 15, 2020 10:11 am There are a few inconveniences IMHO
1. No list of players + spectators
^ not sure if there is a need for this. as we don't have kickvote in MVX.

2. You can’t vote for a card with a double click
^ there is a bug in the engine which increases the tally (randomly) if players double click
on maps.. this means that a player could randomly get 3 votes for double clicking on a map
hence winning the vote.
* you can however doubleclick a map if it has been already voted for ,for some reason in the voted window.

3. Small window. Watch attachment: 1.png - "font size - normal", 2.png - "font size - double"
^ interesting..

4. Ability to create a tab where to add a description of maps
^ what would this information be for?.. i dont understand what you are asking for.

Note to all others.. currently no support for non prefixed gametypes ie; coop.
1. There is a need. It will be clear how many players are currently on the server. Based on this list of players, the desired maps will be selected
2. And if you fix a mistake in the engine? :)
3. My friend is playing on a laptop. He has very shallow
4. Ability to create custom tabs. The name of the tab and the content are selected by the administrator. I would add a description of the maps for players.
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Re: >>> MapVoteX106i <<<

Post by [rev]rato.skt »

Very Nice, i go teste later :) thx!!
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Que
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Re: >>> MapVoteX106i <<<

Post by Que »

asosed wrote:4. Ability to create custom tabs. The name of the tab and the content are selected by the administrator. I would add a description of the maps for players.
We do have a Welcome Window which you can customize with an image perhaps with information about the maps. I think it accepts 256x256 maybe even 512x512 textures.
Image
MapVoteXM.ini

Code: Select all

[MapVoteX106i.MapVoteClientWelcome]
bUseOnlyWelcomeLogo_0=True
WelcomeLogo[0]=(bUse=True,bShowFirst=False,bStretch=False,LogoName="AnimPsychoLogo.Anim1",SoundName="UnrealI.breath1WL")
MapVoteX.ini

Code: Select all

[MapVoteX106i.MapVoteX]
bEnableWelcomeMenu=True
you can have multiple different Welcome Windows for different games. also note the setting bShowFirst=False
set this to True and what ever custom texture (Welcome Window) will come up when they open the Mapvote.
but not at the end of the round.
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asosed
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Re: >>> MapVoteX106i <<<

Post by asosed »

Que,
1. I can rename the welcome window (e.g. Welcome to MapInfo)?
2. I can add custom text to the welcome window instead of texture?
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Que
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Re: >>> MapVoteX106i <<<

Post by Que »

good ideas

Currently You basically have to create the texture with the txt inside.

To do this you need to create a 256*256 .pcx file
Then import into editor and export as .utx
You could have a bunch of custom pcx files all combined into 1 .utx
Then access them through mvxm.ini

Will need to add .utx as serverpackage.
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Re: >>> MapVoteX106i <<<

Post by gachimusa »

thanks updating!!
support XC_Engine now ?
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Que
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Re: >>> MapVoteX106i <<<

Post by Que »

no support for XC_Engine currently , as we are using 469 and XC does not function with that.
hoping that a new version will come out which will be compatible with mvx.
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Re: >>> MapVoteX106i <<<

Post by gachimusa »

Que wrote: Fri Jun 19, 2020 6:23 am no support for XC_Engine currently , as we are using 469 and XC does not function with that.
hoping that a new version will come out which will be compatible with mvx.
ok I would try if support :tu:
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Re: >>> MapVoteX106i <<<

Post by Que »

added Random GameType to voting;
*Make sure you're DefaultMap="<Default Map Here>" are valid as the Random Gametype will switch to these maps.
*Also Custom Servernames now working with Nexgen 112/112N

Image
proasm wrote:You could also mention with Mvx that when you now click on 'Voted' it will show the max number of players on the server.
*update in first post MVX106j
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Que
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Re: >>> MapVoteX106k <<<

Post by Que »

small update , see firstpost and changelog for more info.
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Re: ★ MapVoteX106k ★

Post by nounours12 »

Hi,

Sometimes when I vote for a new map, before loading it, the game crash and I have this error :

Image

I have installed :

MapVoteX Beta
Version 106k

can someone help me please
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Re: ★ MapVoteX106k ★

Post by ProAsm »

This is a common UT Garbage collection GPF error.
If you running Patch 451 or 436 then this error has been fixed in Patch 469.
However if you are running Patch 469 then we still have not nailed the error and the next time it happens, please send us or post here the UnrealTournament.log
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Re: ★ MapVoteX106k ★

Post by nounours12 »

Ok, thanks for the answer.

I have patch 436.

When patch 469 will be available for public testing, I'll let you know if I get this error again.
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