CTF-Sanctum. A map that was nearly completed, but the flag room was superbasic when i released it back in 2012.
It's been a while. But I've picked up where i left off as i knew that the flagroom was super basic in the initial release.
I cracked my brain over it and came up with an final concept, adding a new portion and some tweaks to the existing map.
CTF-SanctumRedux
A Quake styled CTF map primairly build for NWCTF, but will suit classic style Instagib CTF games perfectly! As it has multiple routes, high grounds, mover & Jumppads that let you jump and/or shortcut for an extra fast and versatile gameplay.
Best played with 8-12 players, so might be an great addition to the maprotation of the #PUG games.
I hope you guys enjoy it, and would love to see it kicking and alive on servers.
Whenever you encounter issues and/or has suggestions. Let me know!
Download it!
Mirror's are appreciated
Readme
Spoiler
Title : Santcum
Version : 2.0
Release Date : INITIAL 29/12/2012 | REDUX 05/07/2020
Filename : CTF-Sanctum.rar
Author(s) : Martijn "dixeh" Kooij
Email Address : martijn_kooij@live.nl
Web Page : http://www.mk-f.nl
Description : Quake styled CTF map. Features fast and dynamic gameplay. Contains alternative routes, high ground, and jump movers to make the game as interesting as possible.
Other levels by author : too many
Additional Credits to : FnB & Tom Cat for betatesting
================================================================
--- Play Information ---
Game : Unreal Tournament
Level Name : CTF-Sanctum
Player Count : 8-16
Bot Support : Yes, including defensive spots.
Single Player : Yes (Bot Match)
Multiplayer : Yes
Capture The Flag : Yes
New Sounds : No
New Textures : Yes (SafeQuake, Splendor)
NewUnrealScript : Yes
External DLLs : No
Known bugs : Bots tend to get stuck around movers. Tried many hours to fix this, but they just dont get it...
--- Construction ---
Editor(s) used : UnrealEd v2.0
Base : Scrap
Construction Time : INITIAL - Aprox. 45 hours spreaded over 6 months. REDUX - Aprox. 12 Hours excluding faultfinding.
Installation
------------
Unzip the files and place them into your unrealtournament installation folder.
Double-click CTF-SanctumRedux.unr to run the map. Or just select it in your map list. Alternatively, run
the game, pull up the console (~) and type in "open CTF_SanctumRedux".
Extended description:
--------------------
Quake styled map that contains alternative routes, high-grounds, and jump movers for an extremely dynamic gameplay. Mainly build for Instagib CTF, but supports Normal Weapons as well. The cap time is aprox. between
25 to 60 seconds on this map, but that depends on what route you take. Bots are fully supported, including defensive points. Best played with 8-12 players.
Author's Notes
--------------
Martijn 'dixeh' kooij was born at 29/08/1989.
Started playing UT in 1999, and created his first map in 2000.
He has been on and of the scene for several times now, with an break between 2009 - 2012 and 2013 - 2020.
This is the first map he released since he took an break from UT.
Lightning is basic and could be done better but it's perfect for gameplay as it is.
Copyright / Permissions
-----------------------
This level is copyrighted by Martijn 'dixeh' kooij 2020©
Authors may use this level as a base to build additional levels ONLY if
they gives detailed credits to me (e.g. you can use parts of this map as a
secret zone in your levels, but you must add to the credits:
" Additional parts originaly by Martijn 'dixeh' kooij ").
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
Spoiler
---- 05/07/2020 ----
- Flagroom has had a complete rebuild
- Added additional routes into the flagroom
- Added one-way escape route from the center arena's high ground
- Fixed minor glitches
- Redone Pathnode (Botsupport)
- Removed "richrig.utx" from the map
- Added swJumppad.u jumpers for better performance
- tweaked some lightnings and textures
----Known Bugs----
Bots might get stuck around the movers. Whatever i try, they just dont seem to get it.