So as to the actual NPC characters I discussed at the start of this thread, there doesn't appear to be one for the SkaarjPlayer... which naturally, my great love of Skaarj being what it is, irks me.
Does anyone know of such a thing?
Unreal1 NPC bots that work in ut99
- EvilGrins
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Re: Unreal1 NPC bots that work in ut99
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Unreal1 NPC bots that work in ut99
You can 'make' one yourself - just subclass the UnrealI.SkaarjPlayerBot and add in the code from any of the NPC characters
Code: Select all
Var() String MyName;
Function PostBeginPlay()
{
Super.PostBeginPlay();
PlayerReplicationInfo.PlayerName = MyName;
}
- EvilGrins
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Re: Unreal1 NPC bots that work in ut99
Sure but that'd just be for a map, I'm talking one that has its own .u file so anyone can use it on any map... like those others are setup.
I don't know how to make a .u file. Do you?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Unreal1 NPC bots that work in ut99
Can't imagine there arn't any ones that can be used on servers :/
- EvilGrins
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Re: Unreal1 NPC bots that work in ut99
No, this way they can be hosted on servers as extra players that're setup for specific maps.
I was thinking straight Deathmatch games, no teams.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins