Exists MonsterHunt.u v503 with no cropped sources?

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Buggie
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Exists MonsterHunt.u v503 with no cropped sources?

Post by Buggie »

Is there a MonsterHunt.u v503 with no cropped sources?

It's really annoying that as soon as you connect this MonsterHunt.u, with cut-off sources, UnrealEd becomes unable to compile any script, because it considers MH scripts modified, tries to rebuild them, and there is no code there.

But the size is small. In 2020. :mad2:
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OK. I build my own with this sources:
http://medor.no-ip.org/index.php?dir=Ga ... Source.zip

Also made it binary compatible with stripped one. Via ucc conform.
MonsterHunt503_withsources.zip
(381.09 KiB) Downloaded 26 times
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also find this:
http://medor.no-ip.org/index.php?dir=Ga ... source.zip

Look like someone do same job. But it is not original. And not binary compatible with original.
Higor
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Re: Exists MonsterHunt.u v503 with no cropped sources?

Post by Higor »

This is a rebuild I did a while ago, you can use it for mapping. (servers hosting this have no problems letting clients with 503 join)
https://github.com/CacoFFF/MonsterHunt-Rebuild
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sektor2111
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Re: Exists MonsterHunt.u v503 with no cropped sources?

Post by sektor2111 »

Kelly had a version, done/compiled years ago, a clean compilation for coders/mappers - no one cares about it, of course.

Else, MODDING mapping version IS NOT CLIENT version. You can get source-code, compile a valid MH package and use it where you are mapping not playing on-line, results of modified package won't hurt maps/mods integrity in any way.
My MH2 type and all assets for MonsterHunt are compiled using that clean package, I'm making MH maps with that, integrity of package is original, nothing changed and it works. It's 2020, these are solved for years. I wrote MHBotyMan testing tools based on MonsterHunt, MyLevel things in MH maps using that recompiled package and fully functional in plain original MonsterHunt even if package used recompiled for mapping coding is not binary compatible (version mismatch) with original, their structures are not different.
Higor wrote: Mon Aug 03, 2020 3:40 am This is a rebuild I did a while ago, you can use it for mapping. (servers hosting this have no problems letting clients with 503 join)
https://github.com/CacoFFF/MonsterHunt-Rebuild
You gotta explain why MonsterWaypoint is a trigger not a keypoint and where are variables TriggerEvent1_4 and which is the logic from behind these changes.
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Shrimp
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Re: Exists MonsterHunt.u v503 with no cropped sources?

Post by Shrimp »

Who the hell released that thing with the source obfuscated! What where they thinking!

This is hopefully the original source: https://shrimpworks.za.net/assets/proje ... Source.zip

I'm not sure if it corresponds to 500 or 503.
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sektor2111
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Re: Exists MonsterHunt.u v503 with no cropped sources?

Post by sektor2111 »

That "RealSourceCode" from Medor is in fact the recompiled MonsterHunt 503 for making MH mods, it is not a Source-Code - fake news of course.
That one used for coding a MH mutator or making a map won't ever cause any issue even if package has another GUID, all internal variables are the same, maps made with that package are supporting a great MyLevel and all needs and such maps are working in original MonsterHunt without problems - if map is not bugged or another fake fix version which nobody has fixed. A bugged map does the same problems in any MonsterHunt compilation, a good one works in any MH compilation, it's a pity.
Buggie
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Re: Exists MonsterHunt.u v503 with no cropped sources?

Post by Buggie »

I just want to have one version of the package, which I will include in the archive with the map.

And I do not want users to receive Package Mismatch Error after installing my archives.

Also, I do not want to fool myself with clarifying the differences between the versions of MH. Most people use version 503, so tests should be done on that.
Shrimp wrote: Mon Aug 03, 2020 1:30 pm I'm not sure if it corresponds to 500 or 503.
look like 503.

Code: Select all

class MonsterCreditsWindow expands UTCreditsWindow;

defaultproperties
{
     ClientClass=Class'MonsterHunt.MonsterCreditsCW'
     WindowTitle="Monster Hunt Credits (v5.3)"
}
So my file, attached on first post build from this source and binary compatible with cropped one. So it is fit my needs.
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