★ SmartScoreboard 118 ★ (January 2024)

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ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

As Que says.
Air Kills trigger point is calculated at 2.5 times the height of the peak of a jump from ground level.
For instance in Face][ when you run at the bottom, you are below ground level so it will never work there.
So for different maps it is difficult to calculate where ground level is, thus I rely on UT to give me the Z position of the map.

** Edit **
Ok, made some corrections and should be better 8)
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Hitman
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Re: >>> Smart Scoreboard 101j <<<

Post by Hitman »

2 things

1 We notice is that the bottom hud that shows health,ammo etc shows in your skin color when you play DM, so a lot of players mistake it for TDM. in my case it use to be yellow..

2 For rumbles on a snipe-camp server i run we use a mod called AMLP_HaSm_v1b that shows a flag by your name that you have to click fire to show that you are reddy, this dont work with this SB it's a vital mod for a rumble and would be nice if it could be implanted or to work together.
ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

Thanks for the headsup on the bottom Weaponbar color.
Will change that for DM games.
Could you post that AMLP_HaSm_v1b mod here (or a link) so I can see what the problem is.
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Hitman
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Re: >>> Smart Scoreboard 101j <<<

Post by Hitman »

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[rev]rato.skt
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Re: >>> Smart Scoreboard 101j <<<

Post by [rev]rato.skt »

Proasm,

I noticed a mistake yesterday, when you kill 1 player and die, when it starts quickly already killing another player, you hear the message of double kill...

I don't know how CTF options work, but until today I haven't heard the nicecatch sound, could you talk a little about CTF's options and sounds?
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ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

Hi rev,

Regarding the double kill.
When you kill someone a 3 second timer starts and if you kill someone else before timeout it is a double kill.

Regarding the CTF and other sounds.
"Use CTF Game Sounds" is checked in the menu.

1. If you capture a flag then you get the sound "Captured".
2. If you have saved the flag near the enemy base and the enemy flag is in its base you get a "Nice catch" sound.
3. If your team has 1 more flag capture than the other team you get "Taken the Lead" sound.
4. If the other team has 1 more flag capture than your team you get "Lost the Lead" sound.
5. Shoot someone in the head you get "Head Shot" sound.
6. Have 5 kills without dying you get "Head Hunter" sound.
7. You shoot someone 2 jumps high or more in the air, you get "Ownage" sound.
8. You pickup the flag after another team member drops it in your half of the map you get a "Assist" sound.

"Use Other Game Sounds" is checked in the menu.

1. You win the game in DM with no Deaths you get "Flawless Victory" sound.
2. You come last in a DM game with less than 8 players you get "Last Place" sound.
3. You come last in a DM game with more than 8 players you get "Humiliating Defeat" sound.

Multikill sounds:
"Use Multi Kill Game Sounds" is checked in the menu.

2 kills = "Double Kill"
3 kills = "Triple Kill"
4 kills = "Multi Kill"
5 kills = "Mega Kill"
6 kills = "Ultra Kill"
7 kills = "Monster Kill"
8 kills = "Ludicrous Kill"
9,10 kills = "HolyShit"
11+ kills = "WhickedSick"
ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

Hitman wrote: Wed Aug 05, 2020 5:24 pm 2 things

1 We notice is that the bottom hud that shows health,ammo etc shows in your skin color when you play DM, so a lot of players mistake it for TDM. in my case it use to be yellow..

2 For rumbles on a snipe-camp server i run we use a mod called AMLP_HaSm_v1b that shows a flag by your name that you have to click fire to show that you are reddy, this dont work with this SB it's a vital mod for a rumble and would be nice if it could be implanted or to work together.
Ok fixed the color problem.

Regarding the AMLP_HaSm_v1b problem, I'm sorry but there is nothing I can do here except removing SmartSB101 as the 2 mods can never be compatible or work with each other.
What you can try is in the SmartSB101.ini file set:
bShowServerInfoHud=False
If that does not work for you then you will need to remove SmartSB101.
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[rev]rato.skt
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Re: >>> Smart Scoreboard 101j <<<

Post by [rev]rato.skt »

I'll test it that way and then I'll tell you if it worked well :tu: :tu:
ProAsm wrote: Sun Aug 09, 2020 9:46 pm Hi rev,

Regarding the double kill.
When you kill someone a 3 second timer starts and if you kill someone else before timeout it is a double kill.

Regarding the CTF and other sounds.
"Use CTF Game Sounds" is checked in the menu.

1. If you capture a flag then you get the sound "Captured".
2. If you have saved the flag near the enemy base and the enemy flag is in its base you get a "Nice catch" sound.
3. If your team has 1 more flag capture than the other team you get "Taken the Lead" sound.
4. If the other team has 1 more flag capture than your team you get "Lost the Lead" sound.
5. Shoot someone in the head you get "Head Shot" sound.
6. Have 5 kills without dying you get "Head Hunter" sound.
7. You shoot someone 2 jumps high or more in the air, you get "Ownage" sound.
8. You pickup the flag after another team member drops it in your half of the map you get a "Assist" sound.

"Use Other Game Sounds" is checked in the menu.

1. You win the game in DM with no Deaths you get "Flawless Victory" sound.
2. You come last in a DM game with less than 8 players you get "Last Place" sound.
3. You come last in a DM game with more than 8 players you get "Humiliating Defeat" sound.

Multikill sounds:
"Use Multi Kill Game Sounds" is checked in the menu.

2 kills = "Double Kill"
3 kills = "Triple Kill"
4 kills = "Multi Kill"
5 kills = "Mega Kill"
6 kills = "Ultra Kill"
7 kills = "Monster Kill"
8 kills = "Ludicrous Kill"
9,10 kills = "HolyShit"
11+ kills = "WhickedSick"
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RocketJedi
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Re: >>> Smart Scoreboard 101j <<<

Post by RocketJedi »

I noticed that uber long range kill message is missing the "U" in Uber.
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ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

RocketJedi wrote: Wed Aug 12, 2020 3:38 pm I noticed that uber long range kill message is missing the "U" in Uber.
Thanks for that.
The "U" in the code is still from SmartDM days and I see it's an extended character, decimal 220 which is "Ü" and probably the reason why it does not show.
I've changed it to a standard "U" now so hopefully that works.
rdy2bz
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Re: >>> Smart Scoreboard 101j <<<

Post by rdy2bz »

Bug in SSB101j:



The box around the text on the bottom left is too small in some cases
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[rev]rato.skt
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Re: >>> Smart Scoreboard 101j <<<

Post by [rev]rato.skt »

Hi man,

I have CTF sounds enabled and I couldn't hear any sound playing CTF ...
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ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

rdy2bz wrote: Thu Aug 13, 2020 5:39 pm Bug in SSB101j:



The box around the text on the bottom left is too small in some cases
UT engine creates the size.
You can see that the UT box width (skull 24) is the same as the extra score stuff.

What version UT you using, 451 or 469 ?
It looks like you are using patch 469 and have set a different font size.
Override font scaling MUST be unchecked.
ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

[rev]rato.skt wrote: Fri Aug 14, 2020 1:00 am Hi man,

I have CTF sounds enabled and I couldn't hear any sound playing CTF ...
Hi rev, well then you have some setting somewhere that is different.
Maybe remove all mods except SSB and try that.

In your local SmartSB101.in make sure:
bMultiKillSounds=True
bCTFGameSounds=True
bOtherGameSounds=True

The easiest test is go into God mode, fetch the enemy flag and capture it.
You should get "Taken the Lead"
ProAsm
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Re: >>> Smart Scoreboard 101j <<<

Post by ProAsm »

If you do not hear the sounds "Assist" or "Nice Catch" do not worry too much.
These sounds have been placed in a different way in SSB101k and should be a lot better :)
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