The most RiDiCuLoUs Mapping Contest!

Tutorials and discussions about Mapping - Introduce your own ones!
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sektor2111
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Re: The most RiDiCuLoUs Mapping Contest!

Post by sektor2111 » Mon Apr 06, 2020 11:31 am

This one does looks good for some 1on1 DM.

ExpEM
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Re: The most RiDiCuLoUs Mapping Contest!

Post by ExpEM » Tue Apr 07, 2020 1:41 am

Also, do we have to use vanilla monsters (I assume scripted pawns) or can we code our own? What is the definition of monster in this case? Would UTDMT or a RTNP ScoutShip (if programmed properly) count?

EDIT:

With the 'Jupiter' map that I asked about size constraints, I think it would be cool to have a RTNP ScoutShip or Blimp of some kind going around the tower blowing players to hell. But I wont bother if the map is too big and just release it as a stand alone map.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Tue Apr 07, 2020 3:35 am

ExpEM wrote:
Tue Apr 07, 2020 1:41 am
What is the definition of monster in this case?
A scripted pawn that is capable of harming players.
ExpEM wrote:
Tue Apr 07, 2020 1:41 am
Also, do we have to use vanilla monsters or can we code our own?
Hey, if you've got your own custom monsters, I've no objections.
ExpEM wrote:
Mon Apr 06, 2020 10:46 am
wondering if this map is small enough?
That's okay, the playable area isn't so big.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Wed Sep 09, 2020 9:37 pm

Just a quick reminder... time is running out. This contest ends January 1st, 2021!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Myth » Thu Sep 10, 2020 4:53 pm

Just a quick reminder... time is running out. This contest ends January 1st, 2021!
oh, plenty of time, I like it!

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Re: The most RiDiCuLoUs Mapping Contest!

Post by ExpEM » Mon Nov 09, 2020 8:11 am

Pulled this out of my butt in about 5 hours when I remembered the cut off was coming up.
I'm still faffing about with custom code for Jupiter, may need another year to finalise it...
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Mon Nov 09, 2020 9:10 am

ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: The most RiDiCuLoUs Mapping Contest!

Post by OjitroC » Mon Nov 09, 2020 10:26 am

EvilGrins wrote:
Mon Nov 09, 2020 9:10 am
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
Looks like a renderer issue so switch to OpenGL or D3D9/10/11 and try the map again.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by ExpEM » Mon Nov 09, 2020 11:03 am

EvilGrins wrote:
Mon Nov 09, 2020 9:10 am
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
Yep, that is addressed in the ReadMe, use OpenGL, D3D8+ may fix it too.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by OjitroC » Mon Nov 09, 2020 12:08 pm

EvilGrins wrote:
Mon Nov 09, 2020 9:10 am
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
As ExpEM indicates, the Readme says "-The screenshots for the level are too large for the D3d renderer and will crash UT[436] - Running UT with OpenGL Renderer will fix this."

It is a good idea to switch permanently to D3D9 or higher as you will get improved graphics as well as avoiding the error you've now encountered. You can alternate between D3D9+ and OpenGL if you wish as they render things slightly differently and some maps work best with OpenGL rather than D3D9+ or vice versa.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by Terraniux » Mon Nov 09, 2020 5:53 pm

If I read the first post right that means I still have approx 2 months?
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Mon Nov 09, 2020 7:53 pm

OjitroC wrote:
Mon Nov 09, 2020 12:08 pm
It is a good idea to switch permanently to D3D9
That is what I use but I don't like switching my settings for every other map I play.
Terraniux wrote:
Mon Nov 09, 2020 5:53 pm
If I read the first post right that means I still have approx 2 months?
Contest ends on January 1st of next year.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: The most RiDiCuLoUs Mapping Contest!

Post by OjitroC » Mon Nov 09, 2020 7:59 pm

EvilGrins wrote:
Mon Nov 09, 2020 7:53 pm
That is what I use but I don't like switching my settings for every other map I play.
The error message indicates you are using D3D rather than D3D9. There's no particular reason to change from D3D9 (except to try OpenGL sometimes perhaps).

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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Mon Nov 09, 2020 8:06 pm

Hmmm... I'll doublecheck.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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sektor2111
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Re: The most RiDiCuLoUs Mapping Contest!

Post by sektor2111 » Mon Nov 09, 2020 8:33 pm

Check if this one it's crashing D3D render because of screenshot.
DM-RMC-Vacuity_D3D.7z
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