★ SmartScoreboard 118 ★ (January 2024)

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rdy2bz
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Re: ★ Smart Scoreboard 101m ★

Post by rdy2bz »

ProAsm wrote: Thu Sep 24, 2020 9:05 am Normal when someone changes the way a default class works, like XPickups, there is nothing one can do about it.
If you can post a direct workable link to XPickups I'll have a look see if I can do something.
XPickups is either included in the ut99 CMP.
Or if you prefer a smaller download: here is only the mutator included.
The .u files are identical.
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Re: ★ Smart Scoreboard 101m ★

Post by rdy2bz »

ProAsm wrote: Thu Sep 24, 2020 9:21 am Looks like your version of UT is maybe different.
All coding is done for the free version of UT99 version downloadable from EpicGames.
I use the v469a patch that was released yesterday, on a Ubuntu 20.04 machine. The game files come from the Unreal Anthology DVD.
Graphics card should not matter, but it's a Radeon RX460 with the mesa drivers included in Ubuntu 20.04.1. In UT I use the XOpenGL shipped with v469a.
I did not modify anything except the inis and installed some maps und mutators.

I tried it differently:
I use the gog version and run it with wine. Patch v469a applied as well.
The icon counter works there, but the HUD is still messed up with wrong timer box and overlapping stats, see the screenshot (I play at 1600x900 windowed with the utglr OpenGL renderer there). I don't use EnhancedItems or any other mod except SSB. Maybe it's a Linux thing, so a bug in v469a?
ssb101m_ut469a_wine.jpg
And one more little bug:
the amplifier counter breaks when you play offline with bots and press ESC to go to the main menu. The game pauses, but the counter continues until 0. Once you resume the game, it resets to 30.
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Re: ★ Smart Scoreboard 101m ★

Post by ProAsm »

I have had several problems with Radeon graphics cards, as they do seem to be different to nVidia and Intel.
Unfortunately there is nothing I can do about it as I use nVidia and my spare PC has an Intel.

Regarding the HUD messup, well I have completely changed the way the Powerups are displayed as far as the code is concerned, but the top timer is still the sam although I will have another go at it tonight as I hope to release SSB101n tomorrow or soon after as I have made a lot of changes.

Yes note on the counter continuing, it does that too if you die, although that I have fixed now but pausing the game, mmm that is a tough one.
You see what happens in UT itself as well as other Mods that show the countdown, they share the Invisibility Timer so if you pickup a Invisibility while you have the Amplifier, you loose the Amplifier counter.
What I have done is start my own 30 second counter so you can see both Amplifier and Invisiblity at the same time.

Have a look at the new version and see what has changed and we go on from there :)
Thanks a ton for the inputs.

** Edit **
Regarding the XPickups, I installed that today and checked it out, pretty cool and works fine with an ordinary map, except slightly different armor amounts, up to 180 although UT caps it at150, whereas SSB allows the 180.
Should I cap it to 150 as well ?

** Edit 2 **
Ok I discovered something of interest with XPickups.
You must run XPickups (XPickups.XPickupsMut) BEFORE SmartSB101 else if you run it afterwards then nothing shows.

UnrealTournament.exe DM-Deck16][?Game=Botpack.DeathmatchPlus?Mutator=XPickups.XPickupsMut,SmartSB101m.SmartSB
Or on a server
UCC.exe DM-Deck16][?Game=Botpack.DeathmatchPlus?Mutator=XPickups.XPickupsMut,SmartSB101m.SmartSB
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Que
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Re: ★ Smart Scoreboard 101m ★

Post by Que »

//UPDATED SSB101N//

Changes to 101n
---------------
Re-aligned Powerups for all resolutions.
Set powerups default to Hide.
Removed Doublejump.
Fixed F2 ServerInfo startaup.
Added clear F2 ServerInfo in HUD menu.
Made small HUD timer seperate bShowHudTimer in ScoreBoard.
Changed all Powerup display to text.
Forced HUD transparency where necessary.
Added Dropped Flag Timeout.
Added drop flag timeout and flagname in HUD menu.
Flag playername and time in all 4 team games.
Added larger fonts to HUD scores if 469.
Standardized MultiCTF flags and scores.
Made Domination X's flexible to HUD movement.
Made Armor powerup standard 150 - 0.
Improved CTF flag names.
Fixed Amp counter when dead and pausing.
Scaled SSB Logo for better fit.
Rescaled top Timer.

See First Post for update.
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Re: ★ Smart Scoreboard 101n ★

Post by EvilGrins »

Having a screenshots day, too hot to do much else.

Downloaded latest version of the score board mutator, started up a game.... and UT exited itself.

Tried several times, kept happening, .log file didn't show what was causing it.

Removed the smart score board from the mutator list... and everything played perfectly fine.

...uhm...wtf?!?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Que
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Re: ★ Smart Scoreboard 101n ★

Post by Que »

tried to replicate your problem , copied all files into System Directory , open UT went to Start new Practice Game , added SmartSSB101n to Mutators
started game.. all went fine (no crashes). SSB worked without a hitch.
tested in both 436/469 versions.
:noidea
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[rev]rato.skt
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Re: ★ Smart Scoreboard 101n ★

Post by [rev]rato.skt »

hi,

the smart seems to me that it doesn't work very well in conjunction with this mutator, could it make any improvements?

who knows integrate this mutator to smart...

I liked the changes from version M to N, it was very good :gj: :gj: :gj:

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Que
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Re: ★ Smart Scoreboard 101n ★

Post by Que »

what is the problem with NewCTF & SmartScoreboard?
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[rev]rato.skt
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Re: ★ Smart Scoreboard 101n ★

Post by [rev]rato.skt »

Hi,

The sound of mutator dont work...
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Que
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Re: ★ Smart Scoreboard 101n ★

Post by Que »

works fine without SmartSB?

have you tried; SmartSB101.ini the following settings;

Code: Select all

bPlay30SecSound=True
bPlayCaptureSound=False
bPlayAssistSound=False
bPlaySavedSound=False
bPlayLeadSound=False
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[rev]rato.skt
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Re: ★ Smart Scoreboard 101n ★

Post by [rev]rato.skt »

hi que,

discovered the problem, the mutator creates an ini on the client with the default configuration...

I liked many of the children of this mutator it would be good to integrate the sounds..

another cool sound to integrate would be, denied for warhead...

and Vengeance sound...

Default

[ClientSettings]
AnnouncerVolume=1.500000
CTFAnnouncerClass=NewCTFv9.DefaultAnnouncer
Debug=False
_Version=1

correct
[ClientSettings]
AnnouncerVolume=1.500000
CTFAnnouncerClass=NewCTFv9.NewCTFAnnouncer
Debug=False
_Version=1
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Re: ★ Smart Scoreboard 101n ★

Post by RocketJedi »

Requesting flag timer from rexextend mutator incorporated into this please and thankyou! this shows the count down until flag is returned when dropped.
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Que
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Re: ★ Smart Scoreboard 101n ★

Post by Que »

Image
Already implemented @RocketJedi ;)
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Re: ★ Smart Scoreboard 101n ★

Post by RocketJedi »

Que wrote: Thu Oct 08, 2020 10:41 pm Image
Already implemented @RocketJedi ;)
Thank you! IS this on the next release or does it need to be enabled?
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Re: ★ Smart Scoreboard 101n ★

Post by Que »

is in current version "n" should be enabled by default
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