CTF-Skorptic

Tutorials and discussions about Mapping - Introduce your own ones!
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Whitey
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CTF-Skorptic

Post by Whitey » Wed Oct 07, 2020 1:43 am

Just one of a few tries at a CTF map. Please let me know if there are any issues.

Thanks! :tu:
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Favourite-Weapons: Sniper & Shock Rifle
Favourite-Drink: coffee
Favourite-Games: UT-GOTY & VietCong
Favourite-Map: DM-Deck16][

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Que
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Re: CTF-Skorptic

Post by Que » Wed Oct 07, 2020 4:14 am

Code: Select all

Server switch level: CTF-Skorptic.unr?Game=Botpack.CTFGame
Browse: CTF-Skorptic.unr?Team=0?Game=Botpack.CTFGame?mutator=MapVoteX106k.MapVoteX?FragLimit=0?GameSpeed=1.050000?MinPlayers=2?Difficulty=7?AirControl=0.350000?MaxTeams=2?bTournament=False?bMegaSpeed=False?MaxPlayers=12?bUseTranslocator=True?bForceRespawn=False?TimeLimit=10?Tickrate=65
LoadMap: CTF-Skorptic.unr?Team=0?Game=Botpack.CTFGame?mutator=MapVoteX106k.MapVoteX?FragLimit=0?GameSpeed=1.050000?MinPlayers=2?Difficulty=7?AirControl=0.350000?MaxTeams=2?bTournament=False?bMegaSpeed=False?MaxPlayers=12?bUseTranslocator=True?bForceRespawn=False?TimeLimit=10?Tickrate=65
Failed to load 'DoorsSnd': Can't find file for package 'DoorsSnd'
Failed to load 'CTF-Skorptic.unr': Can't find file for package 'DoorsSnd'
Failed to load 'Level None.MyLevel': Can't find file for package 'DoorsSnd'
add DoorsSnd.uax to the package and reupload bro ;)
then i'll chuck on server.
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sektor2111
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Re: CTF-Skorptic

Post by sektor2111 » Wed Oct 07, 2020 5:27 am

Blue hater ?

Code: Select all

CTFReport: --- Reporting AlternatePaths setup: ---
CTFReport: For Team 0 = 8 pieces.
CTFReport: For Team 1 = 0 pieces.
Perhaps...

Code: Select all

NoIncomingPath: InventorySpot573 is not having incoming connections.
NoIncomingPath: InventorySpot574 is not having incoming connections.
BreakPointsFound: These 2 navigation points aren't that used as valid paths. They might be break points if are a piece of a road.
PotentialLiftFound: LiftCenter0 has a nearby Mover Mover0, but is not connected with it. Check if this is wrong.
PotentialLiftFound: LiftCenter1 has a nearby Mover Mover2, but is not connected with it. Check if this is wrong.
and trash:

Code: Select all

Duplicated: Brush203 was found 2 times.
Duplicated: Brush399 was found 2 times.
Duplicated: Brush432 was found 2 times.
Duplicated: Brush433 was found 2 times.
Duplicated: Brush434 was found 2 times.
Duplicated: Brush435 was found 2 times.
Duplicated: Brush436 was found 2 times.
Duplicated: Brush441 was found 2 times.
and

Code: Select all

WallHitting: PlayerStart7 is facing a closer wall, a rocket fired too quickly might be damaging.
SpawnRotationResults: 1 Playerstart actors might need another rotation.

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EvilGrins
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Re: CTF-Skorptic

Post by EvilGrins » Wed Oct 07, 2020 5:38 am

Seems to work okay.

You've got multiple levels, top one is sealed off and there is access to the 2nd level but the bots don't seem to go there.

Overall play looks decent.
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Red_Fist
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Re: CTF-Skorptic

Post by Red_Fist » Wed Oct 07, 2020 6:27 am

Lookin nice man !!! great mapping. :thuup: :thuup: :thuup:
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UnrealGGecko
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Re: CTF-Skorptic

Post by UnrealGGecko » Thu May 06, 2021 11:04 am

@Whitey mind if I repackage the zip with the DoorsSnd.uax file included and upload to UnrealArchive?

Just going through some older mapping release threads and remembered this beauty lol

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Whitey
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Re: CTF-Skorptic

Post by Whitey » Thu May 06, 2021 12:32 pm

UnrealGGecko wrote:
Thu May 06, 2021 11:04 am
@Whitey mind if I repackage the zip with the DoorsSnd.uax file included and upload to UnrealArchive?

Just going through some older mapping release threads and remembered this beauty lol
Ye what ever edits is needed feel free to do :tu:
Favourite-Weapons: Sniper & Shock Rifle
Favourite-Drink: coffee
Favourite-Games: UT-GOTY & VietCong
Favourite-Map: DM-Deck16][

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TankBeef
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Re: CTF-Skorptic

Post by TankBeef » Thu May 06, 2021 5:14 pm

Shots look beautiful!!! :D Can't wait to try it tonight. I am so glad that people are still mapping for this wonderful game. So many new ones recently. Keep it up!!! :tu:

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SkYlInE
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Re: CTF-Skorptic

Post by SkYlInE » Thu May 06, 2021 5:21 pm

It is a nice looking map Whitey. I guess you doing this a lot longer than me :lol:
the only thing i would do to have a cleaner look is to put the weapons in the right height, but that is a personal thing of mine. It can be a dm map as you can see from flag room to flag room, there could have been some more obstacles but that is again a personal thing.

:gj:

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TankBeef
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Re: CTF-Skorptic

Post by TankBeef » Fri May 07, 2021 1:29 am

Que wrote:
Wed Oct 07, 2020 4:14 am
add DoorsSnd.uax to the package and reupload bro ;)
then i'll chuck on server.
Here is the file, for those who are missing it:
DoorsSnd.uax
And here are some shots, nice one 8)
Shot01549.png
Shot01554.png
Shot01557.png
Shot01558.png
Shot01559.png
Shot01561.png
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Whitey
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Re: CTF-Skorptic

Post by Whitey » Fri May 07, 2021 8:35 am

Appreciate the feedback guys.
I Have only made 2 or 3 DM and CTF maps.
95% of what i make is BT
so thats why things like weapons and bot pathing isn't great. :D
SkYlInE wrote:
Thu May 06, 2021 5:21 pm
It is a nice looking map Whitey. I guess you doing this a lot longer than me :lol:
the only thing i would do to have a cleaner look is to put the weapons in the right height, but that is a personal thing of mine. It can be a dm map as you can see from flag room to flag room, there could have been some more obstacles but that is again a personal thing.

:gj:
Your Heikko (think thats how it was spelt)
Was incredibly fun to play. Bots definitly worked better on that than this map. :gj: :tu:
Favourite-Weapons: Sniper & Shock Rifle
Favourite-Drink: coffee
Favourite-Games: UT-GOTY & VietCong
Favourite-Map: DM-Deck16][

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jmartin
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Re: CTF-Skorptic

Post by jmartin » Wed May 19, 2021 2:08 am

Very nice. I like the green goo plumbing. Nice to have alternative routes to get to the FlagBase too.

Good work Whitey. :tu:

McFrag
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Re: CTF-Skorptic

Post by McFrag » Wed May 19, 2021 9:08 pm

Nice Map really! I like the architecture, the choice of textures, the lightning and the layout / gameplay of it! It offers nice and intense close combat action as well as mid to long range sniping fights.
I had some fun playing with bots. The only think striking me a bit was the item and weapon placement and the that the bots didn't seem to use all possible routes. I think I never saw one actually using the sniping spot. Also the red and blue lights in the side hallways are looking a bit to intense to me.

Berserker
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Re: CTF-Skorptic

Post by Berserker » Fri May 21, 2021 1:15 am

If anyone is curious, here is the Siege edit we made last year for competitive discord pugs. Some of the detail has been removed due to low fps reports (the slime pipes).

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