I have had several problems with Radeon graphics cards, as they do seem to be different to nVidia and Intel.
Unfortunately there is nothing I can do about it as I use nVidia and my spare PC has an Intel.
Regarding the HUD messup, well I have completely changed the way the Powerups are displayed as far as the code is concerned, but the top timer is still the sam although I will have another go at it tonight as I hope to release SSB101n tomorrow or soon after as I have made a lot of changes.
Yes note on the counter continuing, it does that too if you die, although that I have fixed now but pausing the game, mmm that is a tough one.
You see what happens in UT itself as well as other Mods that show the countdown, they share the Invisibility Timer so if you pickup a Invisibility while you have the Amplifier, you loose the Amplifier counter.
What I have done is start my own 30 second counter so you can see both Amplifier and Invisiblity at the same time.
Have a look at the new version and see what has changed and we go on from there
Thanks a ton for the inputs.
** Edit **
Regarding the XPickups, I installed that today and checked it out, pretty cool and works fine with an ordinary map, except slightly different armor amounts, up to 180 although UT caps it at150, whereas SSB allows the 180.
Should I cap it to 150 as well ?
** Edit 2 **
Ok I discovered something of interest with XPickups.
You must run XPickups (XPickups.XPickupsMut) BEFORE SmartSB101 else if you run it afterwards then nothing shows.
UnrealTournament.exe DM-Deck16][?Game=Botpack.DeathmatchPlus?Mutator=XPickups.XPickupsMut,SmartSB101m.SmartSB
Or on a server
UCC.exe DM-Deck16][?Game=Botpack.DeathmatchPlus?Mutator=XPickups.XPickupsMut,SmartSB101m.SmartSB