Just one main question... HOW did you do this?
How many trigger were involved to create this?
We could make the Epic-Town map more lively that way.
Just one main question... HOW did you do this?
This one
The contest theme was (I quote) '"... to create a map that combined a Christmas theme (snow, winter, xmas trees, santa claus, etc) with an "Epic" twist - that being to modify or combine recognizable Epic Games content or designs from Unreal or UT to create new maps".Leo(T.C.K.) wrote: ↑Fri Nov 13, 2020 9:15 pm I thought contest maps were supposed to be original content as in all original brushes etc but I suppose this isn't such type of contest. Its just with the only two contest maps I released I didn't reuse a single brush from anywhere else.
TraffiSpawner actor spawns TrafficActor "vehicle"papercoffee wrote: ↑Fri Nov 13, 2020 12:24 pmJust one main question... HOW did you do this?
How many trigger were involved to create this?
We could make the Epic-Town map more lively that way.
Code: Select all
Warning: Failed to load 'E:\Editor\UnrealTournament\Maps\traffictestNB02.unr': Can't find file for package 'DMesh_a'
fixedsektor2111 wrote: ↑Fri Nov 13, 2020 10:30 pmCode: Select all
Warning: Failed to load 'E:\Editor\UnrealTournament\Maps\traffictestNB02.unr': Can't find file for package 'DMesh_a'
I made Morpheus-Peak and another made Healing-Pyramid etc.
hmm it looks like the open structure only goes on v469, I wrote it on this version of UT. I'll fix later.Leo(T.C.K.) wrote: ↑Sat Nov 14, 2020 10:20 am The trafficlight map crashes with array error in traffictestNB02bs.TrafficSpawner20 @ function trafficspawner.BeginPlay : 0027
execstructmember and processevent are the critical lines.