DM-Hightitude

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sektor2111
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Re: DM-Hightitude

Post by sektor2111 »

Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?
darksonny
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Re: DM-Hightitude

Post by darksonny »

sektor2111 wrote:Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?
I tested and I got killed not instantly but killed so...
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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper »

sektor2111 wrote:Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?
Because I forgot.

This is now fixed, the map can be redownloaded, version 1.3 fixes all problems and bugs found so far. :)

@darksonny: I'm glad you like it. I will not be changing the skybox because I'm honestly too lazy and too little invested in this map to build a new skybox and revamp the entire lighting. As for what remains to be done, the map is pretty much final and I'm just fixing any problem found by people testing it. :D
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sektor2111
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Re: DM-Hightitude

Post by sektor2111 »

darksonny wrote:I tested and I got killed not instantly but killed so...
... So XAN boosted by me was missing in action at a moment, when I woke up playing against a moron like Archon I checked an F5 to see what the hell happened with XAN - resting at bottom... THAT WAS NOT a death case - Such a map should have what CTF-Face has, not a blind bottom. Another time I was hanging using SHIFT (WALK) and I went down slowly like a spider over some BSP or whatever, and landing properly with 90 Health, simple as that - that bottom area is not killing anything. As extra-stuff, monsters are not really dying after such a fall, definitely a kill-zone won't cost money to add.
Hellkeeper wrote:This is now fixed, the map can be redownloaded, version 1.3 fixes all problems and bugs found so far. :)
Thank you, Sir, I'll check it.
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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper »

As I said, this is an uninspired map with not much thought, I was always thinking about something else while building it. I fell once during my tests and died and assumed it was fine, completely missing the fact that with enough health and shield, it was probably survivable. :P
But hey, that's what testing and feedback is for. Thanks for pointing it out.
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sektor2111
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Re: DM-Hightitude

Post by sektor2111 »

If I'll see positive results, this one will go straight into Monster Gaming Server, it looks compatible with a TDM, DM, Insta-type DM, even 1on1DM. This is exactly prototype of maps which I'm looking for, every Player gets everything not only a "smart" player and Bot not knowing "deals".
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makemeunreal
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Re: DM-Hightitude

Post by makemeunreal »

How do you keep coming up with such a well-thought layout? :S
For me, that's the hardest part.
Building stuff is not a problem, but ideas are. This map is a very nice example of a well-looking-straight-forward map!

We'll definetely play this one at our upcoming 4 day Unreal Event!

Merci bien.
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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper »

Quite a late update, but I just fixed a hole caused by a misplaced portal. Redownload the map to get version 1.4.
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sektor2111
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Re: DM-Hightitude

Post by sektor2111 »

Downloaded. It will run under name DM-Hightitude_1_4.
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Ubir4
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Re: DM-Hightitude

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:facepalm:
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Re: DM-Hightitude

Post by UnrealGGecko »

Uuuh why did you necrobump just for a facepalm emote?
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Re: DM-Hightitude

Post by papercoffee »

UnrealGGecko wrote: Sun Nov 22, 2020 8:28 am Uuuh why did you necrobump just for a facepalm emote?
The explanation is here
viewtopic.php?p=124601#p124601
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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper »

Ubir4 wrote: Sat Nov 21, 2020 6:55 pm:facepalm:
Glad you like it. :)
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