Zero_khan wrote: ↑Wed Nov 25, 2020 2:35 am
Try this test version. All high resolution textures deleted, making the filesize very small.
Thanks for your efforts. I tried this version but it froze again. However I think I have identified the source of the crash - it seems to be a combination of the map, OpenGL and Nali Weapons (I suspected that might be the case before but the latest crash confirms it). I have a Skaarj Trooper armed with Nali Weapons' FlameTracker and the crash happened when it spawned in front of me. This crash hasn't happened before as I've played many maps with this SkT in 436/451/469 and played some of those maps with OpenGL.
So my conclusion is, as I say, that it is a combination of something in the map, OpenGL (as the crashes in this map don't happen with D3D9) and the NW FlameTracker (the other thing is that this SkT has an HD skin so this could be a factor as well - when the SkT spawned the skin disappeared. I think the NW FlameTracker spawns hands as well so perhaps this conflicts with the HD skin). I'll try the map without that Skaarj Trooper and see what happens.
Since this crash only happens with OpenGL in 436/451 and not with D3D9 nor in 469 with OpenGL, the 436 compatible version of the map can run in a variety of set-ups.