Post
by OjitroC » Fri Dec 11, 2020 2:23 pm
It's always seemed a bit odd to me that, with 10 or 5 health points left, a player/bot can still move/react/see etc with the same alacrity and acuity as they could with 100 (or whatever maximum) health. There are a few damage mutators around but none of them seems sufficiently 'real' as it were - they reduce acceleration, movement speed and jumping ability but don't really affect ability to see nor do they reduce physical stability. The physical effects of Chaos's poison arrows (blurry vision, lurching movement, etc) are an extreme example but they seem to me to point to some effects that could be included in a more realistic damage mutator, alongside the impact of hit damage on player/bot movement.
Linking the location of a hit to the nature of the damage could be a feature that introduces a greater degree of realism - a hit in the leg reduces movement speed and general agility more than a hit in the arm for example - a hit in the arm reduces the ability to aim a weapon effectively - a hit to the head that is not a fatal headshot could reduce vision and movement, etc.
Of course, I have no idea whether this kind of mutator is possible nor, indeed, whether it would be of interest to players. It would have quite a significant impact on gameplay but could possibly appeal to those using 'real world' mods like Infiltration or 'real world' weapons like Counter Strike or AgentX. So I merely throw it out there for consideration.