The 'Cyber Dragon' can't yet attack.
Net code is non existent, I have no means to test nor the knowledge of how to implement it. I don't play online so I don't care.
What I am looking for is this crash:
Specifically, I want to know when/if you DON'T see it!
Technical Shit:
The 'Cyber Dragon' is 'driven' by a pawn called 'ExpEM_FlyerPawn',if the driver misses it's Destination or otherwise gets to a location where it shouldn't be (caused by lag or general buggery) then this crash will occur.
I don't have a fix for this crash without a complete refucktoring of the code (removing the reliance on the driver pawn) but lazy.
Known ways to cause the crash:
-If your PC is old and shit.
-If you take a screenshot at the wrong time.
-If you use slomo to speed up the game.
-If you use mutators that cause lag (NW3 or Psi Weapons Dreams etc).
Known ways to prevent the crash:
-Refuctoring the code.
-Reducing Airspeed.
If you experience this crash please open up the level in the Editor, open the script for ExpEM_FlyerPawn, find this:
Code: Select all
//=============================================================================
// Global Functions.
//=============================================================================
function PreBeginPlay()
{
//====================================
//Shift into Properties.
//====================================
AirSpeed = 350; //400
AccelRate = 2*AirSpeed;
RotationRate.Pitch = MaxInt;
RotationRate.Roll = MaxInt;
RotationRate.Roll = 0;
Useful Info:
Let me know if everything is stable (No crash).
If you get the crash, let me know what AirSpeed it is (Default is 350).
Let me know what your pc is running (OS, Processor, Ram etc).
Let me know what Mutators you were running.
More useful info:
If you have a fix without refuctoring the code entirely.
If you can help with net code. I don't care if it has it or not but I can respect that the community will want it.
EDIT: Forgot to add the DL...