Nexgen Server Controller

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KrystoF

Re: Nexgen Server Controller

Post by KrystoF »

Hello SpongeBob
thanks for your work on Nexgen first

I think i find a little bug about "dont decrease score on team switch" setting , when i switch a player in another team the player die and the team lost 1 frag
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Chamberly
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Re: Nexgen Server Controller

Post by Chamberly »

I think there is a mutator that you add for that. Been a while... not sure where from.
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KrystoF

Re: Nexgen Server Controller

Post by KrystoF »

No its in Nexgen server setting
KrystoF

Re: Nexgen Server Controller

Post by KrystoF »

hello all
for the NEXGEN 1.13
is it possible to add a option for remove the Bots before a clan match or just add a Option like we have on the webadmin to set the minimum of player like this :
"min player = 0 "

thanks in adavnce
Last edited by KrystoF on Mon Mar 01, 2021 1:08 pm, edited 1 time in total.
Letylove49
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Re: Nexgen Server Controller

Post by Letylove49 »

another bug has been reported to me : .
I need to slightly modify the code of the NexgenPlus100N plugin so that the statistics for reconnected players are not restored in LMS mode
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Letylove49 aka Alicia
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asosed
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Re: Nexgen Server Controller

Post by asosed »

Letylove49 wrote: Thu Dec 17, 2020 1:57 pm another bug has been reported to me : .
I need to slightly modify the code of the NexgenPlus100N plugin so that the statistics for reconnected players are not restored in LMS mode
i fixed it. But this fix is ​​more relevant for the LMS ++ mod http://medor.no-ip.org/index.php?dir=Ga ... plus05.zip, since this mod has a different scoring system than the classic LMS. For a classic LMS, it's best to leave it as it is.
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[rev]rato.skt
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Re: Nexgen Server Controller

Post by [rev]rato.skt »

hi,

could put option to mute teasing sounds with option to choose all or just one player...

and also options to enable or disable

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kaneder
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Re: Nexgen Server Controller

Post by kaneder »

Is there anything that I can do on my end to make the Nexgen Server Controller work via LAN? Sorry if this has been asked before, I couldn't find an answer.
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Rubie
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Re: Nexgen Server Controller

Post by Rubie »

I did updated my server to 469b version and I have no idea how I can login to the controller page , I tried a lot things but no success , is there a manual I can download somewhere to find out what need to be done to make the login work ?

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Que
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Re: Nexgen Server Controller

Post by Que »

UnrealTournament.ini

Code: Select all

[Engine.GameInfo]
AdminPassword=yourpassword
on server type !open.
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Rubie
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Re: Nexgen Server Controller

Post by Rubie »

Okay found out , did not make attention to the right place to enter the Password as it was filled in under [Botpack.TeamGamePlus] lol, realy my fault to not look good enough for two days pff..

thanks to you I did make attention to Engine.Gameinfo !

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Rubie

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Letylove49
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Re: Nexgen Server Controller

Post by Letylove49 »

Que wrote: Sun Jun 20, 2021 8:18 am UnrealTournament.ini

Code: Select all

[Engine.GameInfo]
AdminPassword=yourpassword
on server type !open.
Image
Que Your nexgen.ini is broken, because if you have L8 Admin you must have the reight " Limited administrator * Enable, But on your screnshot this Reight is diseable ( Limited administrator = L7 Admin : L8 = Root Admin

this should be like that :

atTypeName[0]=<Default>
atTypeName[1]=VIP
atTypeName[2]=Level 3 Admin
atTypeName[3]=Level 4 Admin
atTypeName[4]=Level 5 Admin
atTypeName[5]=Level 6 Admin
atTypeName[6]=Level 7 Admin
atTypeName[7]=Level 8 Admin
atTypeName[8]=Hidden Admin
atTypeName[9]=
atTypeName[10]=
atTypeName[11]=
atTypeName[12]=
atTypeName[13]=
atTypeName[14]=
atTypeName[15]=
atTypeName[16]=
atTypeName[17]=
atTypeName[18]=
atTypeName[19]=
atTypeName[20]=
atTypeName[21]=
atTypeName[22]=
atTypeName[23]=
atTypeName[24]=
atTypeName[25]=
atTypeName[26]=
atTypeName[27]=
atTypeName[28]=
atTypeName[29]=
atRights[0]=A
atRights[1]=A,B
atRights[2]=A,B,C,D,F
atRights[3]=A,B,C,D,F,G
atRights[4]=A,B,C,D,E,F,G,H,K
atRights[5]=A,B,C,D,E,F,G,H,I,K,M
atRights[6]=A,B,C,D,E,F,G,H,I,J,K,M
atRights[7]=A,B,C,D,E,F,G,H,I,J,K,L,M
atRights[8]=A,B,C,D,E,F,G,H,K,N
atRights[9]=
atRights[10]=
atRights[11]=
atRights[12]=
atRights[13]=
atRights[14]=
atRights[15]=
atRights[16]=
atRights[17]=
atRights[18]=
atRights[19]=
atRights[20]=
atRights[21]=
atRights[22]=
atRights[23]=
atRights[24]=
atRights[25]=
atRights[26]=
atRights[27]=
atRights[28]=
atRights[29]=
atTitle[0]=Player
atTitle[1]= VIP Player
atTitle[2]=L3 Admin
atTitle[3]=L4 Admin
atTitle[4]=L5 Admin
atTitle[5]=L6 Admin
atTitle[6]=L7 Admin
atTitle[7]=L8 Admin
atTitle[8]=
atTitle[9]=
atTitle[10]=
atTitle[11]=
atTitle[12]=
atTitle[13]=
atTitle[14]=
atTitle[15]=
atTitle[16]=
atTitle[17]=
atTitle[18]=
atTitle[19]=
atTitle[20]=
atTitle[21]=
atTitle[22]=
atTitle[23]=
atTitle[24]=
atTitle[25]=
atTitle[26]=
atTitle[27]=
atTitle[28]=
atTitle[29]=
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Letylove49 aka Alicia
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Que
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Re: Nexgen Server Controller

Post by Que »

Ahh hey , yeah I run as Hidden Admin after logging in as Root Admin I switch account to Hidden Admin.
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Re: Nexgen Server Controller

Post by Barbie »

Is still development done with Nexgen? There is a small issue with the colourization of player names in chat: if the name of a player appears in a chat message it is highlighted regardless of the context.
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Re: Nexgen Server Controller

Post by Buggie »

Some system info how colorization done in nexgen. Original message split to array of parts. Each part assigned color.
If you not play modify nexgen, I think, there no ways fix such.

here how it draw:
https://github.com/dscheerens/nexgen/bl ... D.uc#L1008

Code: Select all

struct MessageInfo {                    // Structure for storing message information.
	var string text[5];                 // Message text list.
	var int col[5];                     // Message text colors.
	var float timeStamp;                // Time at which the message was received.
};
How add:
https://github.com/dscheerens/nexgen/bl ... UD.uc#L657

Code: Select all

/***************************************************************************************************
 *
 *  $DESCRIPTION  Adds a message to the chatbox. The message is split in several parts, so each can
 *                be displayed in a specified color.
 *  $PARAM        col1   Color of the first part of the message.
 *  $PARAM        text1  First part of the message.
 *  $PARAM        col2   Color of the second part of the message.
 *  $PARAM        text2  Second part of the message.
 *  $PARAM        col3   Color of the third part of the message.
 *  $PARAM        text3  Third part of the message.
 *  $PARAM        col4   Color of the fourth part of the message.
 *  $PARAM        text4  Fourth part of the message.
 *  $PARAM        col5   Color of the fifth part of the message.
 *  $PARAM        text5  Fifth part of the message.
 *
 **************************************************************************************************/
simulated function addChatMsg(int col1, string text1,
                              optional int col2, optional string text2,
                              optional int col3, optional string text3,
                              optional int col4, optional string text4,
                              optional int col5, optional string text5) {
addColorizedMessage - is what you look.
https://github.com/dscheerens/nexgen/bl ... UD.uc#L430

Code: Select all

/***************************************************************************************************
 *
 *  $DESCRIPTION  Adds a message to the area just below the chatbox. Before the message is added an
 *                attempt will be made to highlight player names. This is done by checking if the
 *                messages contain the names of the given player replication info objects.
 *  $PARAM        msg   Message to add.
 *  $PARAM        pri1  Replication info of the first player involved.
 *  $PARAM        pri2  Replication info of the second player involved.
 *
 **************************************************************************************************/
simulated function addColorizedMessage(string msg, PlayerReplicationInfo pri1, PlayerReplicationInfo pri2) {

Code: Select all

/***************************************************************************************************
 *
 *  $DESCRIPTION  Attemps to locate the indices of player names in the given message. To speed up
 *                the locating process you can pass the player replication info actors of the
 *                players that are most likely to be included in the message.
 *  $PARAM        msg     The message which may contain player names.
 *  $PARAM        pri1    Replication info of the first player involved.
 *  $PARAM        pri2    Replication info of the second player involved.
 *  $PARAM        index1  The location in the string where the first player name occurs.
 *  $PARAM        index2  The location in the string where the second player name occurs.
 *  $ENSURE       (index1 >= 0 ? pri1 != none : true) && (index2 >= 0 ? pri2 != none : true)
 *
 **************************************************************************************************/
simulated function getPlayerNameIndices(string msg, out PlayerReplicationInfo pri1,
                                        out PlayerReplicationInfo pri2, out int index1,
                                        out int index2) {
https://github.com/dscheerens/nexgen/bl ... UD.uc#L569

Code: Select all

			// Get position of the players name in the message.
			nameIndex = instr(msg, tmpPRI.playerName);