Got it from here · http://82.64.33.104/Redirection/
New monsters
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Re: New monsters
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Yes, sure - I got it from there as well. No, the point I was making is in what map(s) and for what purpose(s) was it used? Given its characteristics of friendliness to players, aggression to bots and seeming indifference to scriptedpawns, I can't quite work out how it would have been used - it's not as though it supports the player and attacks 'creatures' attacking the player. It must have been used for some passive purpose presumably?
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Re: New monsters
I can't seem to find any maps it was used on, it may've been created just for the sake of being created.
Although there is the HvB mutator, Humans vs Bots. PetSkaarj could be handy for those.
Although there is the HvB mutator, Humans vs Bots. PetSkaarj could be handy for those.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
I suppose for .... having a pet Skaarj, I guess!
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Re: New monsters
Not much of a pet though - Friendly in this case means ignore (totally)!
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Re: New monsters
Hm, sounds like a boring kind of pet, then. Surely there ought to be a way!
I remember having tried to make a class in GusPackII that actually made monsters friendly, as in it made them attack any other Pawns that damaged you. It was some pretty shitty spaghetti code, but for a moment it did work, then it never again did anymore. There was also a separate class that allowed mounting a Pawn like a steed, like, anything from Queens to Giant Mantas to friggin Brutes! Fun times.
I remember having tried to make a class in GusPackII that actually made monsters friendly, as in it made them attack any other Pawns that damaged you. It was some pretty shitty spaghetti code, but for a moment it did work, then it never again did anymore. There was also a separate class that allowed mounting a Pawn like a steed, like, anything from Queens to Giant Mantas to friggin Brutes! Fun times.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: New monsters
Well...Gustavo6046 wrote: ↑Wed Dec 30, 2020 3:05 pmI remember having tried to make a class in GusPackII that actually made monsters friendly, as in it made them attack any other Pawns that damaged you.
viewtopic.php?f=8&t=4177&p=65080&hilit=rebel#p65080
...and...
viewtopic.php?f=8&t=4177&p=65042&hilit=krall#p65042
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
I read the thread, okay? I know who these weirdlings are! And I guess they are a bit more... pet-like?... ehh...
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Re: New monsters
The Unreal Resurgence thread, which is dead on this forum, is still very much active on UnrealSP.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Looking for something that appears to be a bot but isn't? And looks like a human but isn't? And something that spends most of its time doing victory thrusts? And sounds like a Skaarj? AND carries a redeemer? AND will leave a redeemer for you as well?
Well ... this is for you
it's UTJSkarrjMalcom
Just something I have come across - don't think it has been posted here before (did a search, couldn't find it).
To summon in-game : UTJMonster.UTJSkarrjMalcom (Yes, the spelling is odd).
Caveat : Only gave it a brief test - there will be some log spam due to missing animations. Plus it will quite possibly blow itself up!
Well ... this is for you
it's UTJSkarrjMalcom
Just something I have come across - don't think it has been posted here before (did a search, couldn't find it).
To summon in-game : UTJMonster.UTJSkarrjMalcom (Yes, the spelling is odd).
Caveat : Only gave it a brief test - there will be some log spam due to missing animations. Plus it will quite possibly blow itself up!
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Re: New monsters
Hmmmm... I can skin it.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
You can indeed!
You might want to look at the collision as the height and radius seem rather high - though this may have been deliberate.
In passing - I've no idea how well the intended sounds work as I've noticed that some of the sound slots (like Hit3 and Hit4) have been duplicated by the maker's code - I don't know which slot sound would play when called (presumably the first one of the two). It seems a rather odd way to go about it as it would have been easier to import the sounds into the .u file and assign them to existing slots rather than create new and hence duplicate slots. Still the 'thing' is more for fun than anything else - it may have had a particular role in a specific map; I don't now remember where I got it from.
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Re: New monsters
It's subclassed off the Skaarj, which are generally larger than a standard human player. Likely due to that.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Yes, I was thinking that but ... the mesh is the default Soldier mesh which will be slightly smaller than the Skaarj Trooper mesh - I could be wrong but I don't think the size of the mesh is changed (the DrawScale is set to 1, for example).
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Re: New monsters
As some of you may know, a long time back someone used the Unreal Engine to create, in Unreal1 style, a Star Trek game called Klingon Honor Guard and I'd been meaning to check into it to see if it had anything that could be ported into ut99 usage. As much, though not all, of the U1 content works in UT.
I was primarily hoping for phasers, Klingon disruptors at the very least.... but...
This is from the TitanX.u and it's called a KstoneTitan, but I'm not sure that to make of it. Only checked it out in UnrealEd so far. My aim is to open everything, place it onto a test map, then pop in to see what's viable.
Added: This may be something that was listed as part of Honor Guard but actually wasn't. Feels like a player edit.
I was primarily hoping for phasers, Klingon disruptors at the very least.... but...
This is from the TitanX.u and it's called a KstoneTitan, but I'm not sure that to make of it. Only checked it out in UnrealEd so far. My aim is to open everything, place it onto a test map, then pop in to see what's viable.
Added: This may be something that was listed as part of Honor Guard but actually wasn't. Feels like a player edit.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins