CTF-Faces in paper :)
CTF-Faces in paper :)
I have created a CTF-faces paper model. Pictures of the creation process https://www.kartonbau.de/forum/thema/42 ... ctf-faces/ and of the final model https://www.kartonbau.de/forum/thema/42 ... ctf-faces/
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Re: CTF-Faces in paper :)
That's very cool. It would look nice as a Warhammer scenery piece too. I love it!
You must construct additional pylons.
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Re: CTF-Faces in paper :)
This looks awesome! It seems like you used the automatic UV unpacking feature of modelling programs cleverly and cut paper on those shapes, which is really clever. I can't tell if that really is the case, though; I don't know German ;-;
I'm sure Paper¹ can tell me about it, though. Or maybe I'm mixing someones up...?
¹ btw, this model is awesome, it just needs one more thing: more coffee!
I'm sure Paper¹ can tell me about it, though. Or maybe I'm mixing someones up...?
¹ btw, this model is awesome, it just needs one more thing: more coffee!
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Re: CTF-Faces in paper :)
Very cool! Especially with the lights and background
It's unfolded with Pepakura like my papercrafts.
It's unfolded with Pepakura like my papercrafts.
Re: CTF-Faces in paper :)
Very cool, start a webshop with the whole complete model for us less creative ones!
Re: CTF-Faces in paper :)
I'm glad you like the model
What size should it have for warhammer? The current model is a bit on the small side (134mm height), I think it'll need to be scaled up to at least 300mm height, better 500mm.
I tried to get a decent toolchain working from UnrealEditor to Blender, but failed miserably. In the end I found a years old STL Model of the map (the creater told me, that his toolchain stopped working ~ 5 years ago) - that model was not editable and not fixable by any mesh tool I tried, but I could display it in OpenSCAD. So I rebuilt the model, unfolded it in Pepakura (what a splendid piece of software!), exported it to PNG, placed the textures with gimp and was surprised by a pink tower ... never trust your printer
Now that I have model (and part of the ground model), what size(es) would you like to have it? Length of the model is ~ 3 times it's height.
What size should it have for warhammer? The current model is a bit on the small side (134mm height), I think it'll need to be scaled up to at least 300mm height, better 500mm.
I tried to get a decent toolchain working from UnrealEditor to Blender, but failed miserably. In the end I found a years old STL Model of the map (the creater told me, that his toolchain stopped working ~ 5 years ago) - that model was not editable and not fixable by any mesh tool I tried, but I could display it in OpenSCAD. So I rebuilt the model, unfolded it in Pepakura (what a splendid piece of software!), exported it to PNG, placed the textures with gimp and was surprised by a pink tower ... never trust your printer
Now that I have model (and part of the ground model), what size(es) would you like to have it? Length of the model is ~ 3 times it's height.
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Re: CTF-Faces in paper :)
If that helps work out the scale, a normal human in Warhammer is about 28mm high (plus 2,5mm for the base).
The small inner lights are really cool.
The small inner lights are really cool.
You must construct additional pylons.
Re: CTF-Faces in paper :)
aehm ... this would result in a model of ~ 1.4m height ... might be a bit on the big side, don't you think?
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Re: CTF-Faces in paper :)
Keine Angst du hast Recht.Gustavo6046 wrote: ↑Wed Jan 06, 2021 6:03 pm I'm sure Paper¹ can tell me about it, though. Or maybe I'm mixing someones up...?
And it didn't need more coffee ...it's already fine brown like a milk-coffee
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Re: CTF-Faces in paper :)
Pretty cool man.
Now the real trick is to embed some BSP holes.
Now the real trick is to embed some BSP holes.
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