★ SmartScoreboard 120 ★ (April 2024)

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[rev]rato.skt
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by [rev]rato.skt »

hi,

I also tested this normal, it remains to add the fraglimit at the top TDM, and the chat faces appear...


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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by Que »

works fine here;

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[rev]rato.skt
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by [rev]rato.skt »

Sory :oops: ,

I failed the test, I had set 0 on the votemap so it didn't look this!

Work fine now !!!
Que wrote: Mon Jan 18, 2021 11:12 pm works fine here;

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BassXX
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by BassXX »

Also the Chat Faces do work again! Thanks
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[rev]rato.skt
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by [rev]rato.skt »

how to do?
on my server did not appear the chat faces!

I will reset the ini again to test ...
BassXX wrote: Thu Jan 21, 2021 8:02 pm Also the Chat Faces do work again! Thanks
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ProAsm
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by ProAsm »

BassXX wrote: Thu Jan 21, 2021 8:02 pm Also the Chat Faces do work again! Thanks
SSB has absolutely nothing to do with the faces.
The only thing that effects that is bHideFaces=False in your User.ini file.
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by Que »

update to 102b rev
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by BassXX »

ProAsm wrote: Fri Jan 22, 2021 7:42 am
BassXX wrote: Thu Jan 21, 2021 8:02 pm Also the Chat Faces do work again! Thanks
SSB has absolutely nothing to do with the faces.
The only thing that effects that is bHideFaces=False in your User.ini file.
Yeah you mentioned it before. However, it did not work with 102a for me. With 102b it does work. I had nothing changed in any inis, nor set the bHideFaces to true ..

So there must be something in 102a. When I set showserver hud to false it suddenly did work. Nethertheless, I am glad everything seems to work fine now :)
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by ProAsm »

Yes 102a was faulty as I left the bHideFaces=True in the code by mistake after I removed the UTChat which was not working out too well, hence the reason I built a standalone UTChat :)
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[rev]rato.skt
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by [rev]rato.skt »

I found that if this is not checked the face does not appear...

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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by ProAsm »

[rev]rato.skt wrote: Fri Jan 22, 2021 7:40 pm I found that if this is not checked the face does not appear...
Correct, but in default UT only.
With Nexgen or UTChat that setting should not make any difference at all.
That's the same as setting bHideFaces= in your User.ini file.
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[rev]rato.skt
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by [rev]rato.skt »

hi,

when you enter the spec server and there is no one, the blue bar goes up by itself...

other than that, I didn't see anything strange anymore...

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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by ProAsm »

[rev]rato.skt wrote: Wed Jan 27, 2021 3:02 pm hi,

when you enter the spec server and there is no one, the blue bar goes up by itself...

other than that, I didn't see anything strange anymore...
That's is because you have set bSpecsWithPlayers=False
If that was bSpecsWithPlayers=True you would get this:
spec3.png
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[rev]rato.skt
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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by [rev]rato.skt »

hi,

I discovered the error, it doesn't work together with this modifier ... SBU3.SSBServerActor

could you incorporate the function of this mutator into the simple menu with the flag using CountryFlags3 or CountryFlags2... ??

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Re: ★ Smart Scoreboard 102b ★ [Updated 17/01/20]

Post by ProAsm »

Hi rev,
Firstly you should not run 2 Scoreboard Mutators, why are you doing this ?
Secondly when running Mutators as ServerActors you have no control on the server loading procedure.
Personally I never run Serveractors and always load Mutators in the fashion where one does not interfere with the other.
However your current problem is because in SSB102a and all the SSB101's there used to be a 5 second delay in the loading as that was a way in which SSB would load last but that in a way is unfair and does not allow other mutators to override SSB.
So in 102b I removed the delay to make way for other scoreboards and now you have this problem.
Basically all you can do is load SSB as a Mutator and not a ServerActor and put it near the end of the chain so it can take priority.
In 102c I will put in an option to run this delay, but 102c is now a HUDMutator and a delay could probably cause other problems, time will tell.

**Edit**
In your sever log you will have a line:
SMartSB: HudType = Whatever | OriginalHud = Whatever | ScoreBoard = Whatever | ServerInfo = Whatever | Nexgen = True or False

Please post that line for me to see.
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