

Tiny 2-4 player arena map. Can't die by falling off the map. Skaarj-ish themed. Bot pathing is... well it's there

ENJOY!

Mirror: https://unrealarchive.org/maps/unreal-t ... 34fdb.html
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ScriptLog: running...
XC_Engine: === Last line repeats 540 times.
Log: appRequestExit(0)
Oof, will have to look whats up with that one.sektor2111 wrote: ↑Sat Jan 30, 2021 10:08 pm Interesting and nice, I like "TeleporterZone" but...
You could delete spam log, that's a debug, I'm guessing:Code: Select all
ScriptLog: running... XC_Engine: === Last line repeats 540 times. Log: appRequestExit(0)
I understand what it does but... let's say that's not exactly what I want. Epic in AS-Rook did exactly the reversal - throw pawn away from teleport, a collision crash is not exactly needed in game-play.UnrealGGecko wrote: ↑Sun Jan 31, 2021 7:37 am Also forgot to write in the readme what the ZeroVTele does (it's basically a teleport that reduces the velocity to 0 when gone through,
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simulated function timer()
{
log("running...");
bhidden = !bhidden;
}
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// log("running...",'TimerTest');
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/*
log ("running...",'TimerTest');
*/
Well I was wrong on that 512 0r 256, it seems you can use a 2 by 2 texture, but I can't seem to make it a perfect spaced blink. They are using "pallet" so I think all you need is the top 4 pixels rows of the texture. It seems it needs more on time than black off time.UnrealGGecko wrote: ↑Sat Feb 06, 2021 7:51 pm Map updated, just removed the log spam, thanks sektor!
@Red_Fist I'll try to play around with that, thank you, but I won't make a new version for that. Already had this in my wip folder for too long![]()