Really like the mood & lighting work here!
I have ones suggestion for you to make the trees look a bit more natural without adding more visible polygons.
On certain angles your trees look like they were perfectly mirrored in the dead center. This does not look natural. The default unrealed brushes are working against you here. Instead of using 2 two-sided polyons, you should use 4 one-sided polygons. It will make it look much better with no performance impact as it's the same number of polygons as before, the two-sided flag actually duplicates your polygons.
suggestion.png
Here is a correct brush, you should be able to paste it into your level and edit it.
Code: Select all
Begin Map
Begin Actor Class=Brush Name=Brush12
CsgOper=CSG_Add
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
PolyFlags=8
Level=LevelInfo'MyLevel.LevelInfo0'
Tag=Brush
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=5,ZoneNumber=1)
Location=(X=-16.000000,Y=64.000000,Z=-96.000000)
OldLocation=(Y=80.000000,Z=-96.000000)
bSelected=True
Begin Brush Name=Model12
Begin PolyList
Begin Polygon Item=Sheets Texture=g-patch Flags=1073741832 Link=0
Origin +00032.000000,+00000.000000,-00032.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU -00001.000000,-00000.000000,-00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00032.000000,-00000.000003,-00032.000000
Vertex -00032.000000,-00000.000003,+00032.000000
Vertex +00032.000000,+00000.000000,+00032.000000
Vertex +00032.000000,+00000.000000,-00032.000000
End Polygon
Begin Polygon Item=Sheets Texture=g-patch Flags=1073741832 Link=1
Origin -00000.000003,+00032.000000,-00032.000000
Normal -00001.000000,-00000.000000,-00000.000000
TextureU -00000.000000,-00001.000000,-00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00000.000003,+00032.000000,+00032.000000
Vertex -00000.000003,+00032.000000,-00032.000000
Vertex +00000.000000,-00032.000000,-00032.000000
Vertex +00000.000000,-00032.000000,+00032.000000
End Polygon
Begin Polygon Item=Sheets Texture=g-patch Flags=1073741832 Link=2
Origin +00000.000000,-00032.000000,-00032.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00000.000003,+00032.000000,-00032.000000
Vertex -00000.000003,+00032.000000,+00032.000000
Vertex +00000.000000,-00032.000000,+00032.000000
Vertex +00000.000000,-00032.000000,-00032.000000
End Polygon
Begin Polygon Item=Sheets Texture=g-patch Flags=1073741832 Link=3
Origin -00032.000000,-00000.000003,-00032.000000
Normal -00000.000000,-00001.000000,-00000.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00032.000000,-00000.000003,+00032.000000
Vertex -00032.000000,-00000.000003,-00032.000000
Vertex +00032.000000,+00000.000000,-00032.000000
Vertex +00032.000000,+00000.000000,+00032.000000
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Model12'
Name=Brush12
End Actor
End Map
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