What do you mean by "combos"?sektor2111 wrote: ↑Thu Feb 04, 2021 8:14 am Okay, let me see... Some of you those OLD UT mappers can take a look at this map how it's done by a new guy - I'm talking about combos especially which have ZERO ISSUES in this map.
It's actually not clear to me if AlternatePaths make a path to a team's own or opposite base. I left some for the red team assuming they make alternate path to reach blue base, but is this assumption correct?However... there is a fact to be taken in account:Blue Team should be balanced - but this mistake is acceptableCode: Select all
CTFReport: --- Reporting AlternatePaths setup: --- CTFReport: For Team 0 = 24 pieces. CTFReport: For Team 1 = 0 pieces.
=MERGED=
SOLVED! This was because I forgot to Tag the mover "blueLift1", same tag as the path objects. The mover wasn't linked to the path. Also, LiftExits were too close to the mover, collisions were slightly overlapping. Now bots wait for the elevator properly.
Now I'll research about alternate paths and then beef up weaponry and health/armor.