Back in the day that UT-maps and Nali City mapping sites were still up, both held that the ideal aspect for any CTF map was that there was more than 1 way to get to the flag, and at 1st blush I see 2 here.
1. There's a winding path from the ground level to up a ramp and a series of paths at flag level to get to it.
2. For the more adventurous, you can hop into the lift at the corner of the map closest to the flag, then either jump (with jumpboots) from the top of the tower or use the transloc from up there to get to where the flag is.
From either of those you can either leap over the side, land in the murky waters, or take those series of paths to get back to ground level.
This is my initial thought, when I'm done with relevant stuff I'll submit it for pathing updates, and then after that start team coloring each side.
When an air-strike is triggered, it takes about 5 to 10 seconds for the planes to pass over and start firing redeemers; 2 p/plane.
Think I'd like that to stay, it's a good means of defending any team's side of the map, if someone gets the flag but you're not entirely sure where they are... and if you're smart, duck and cover even works for UT-nukes.
Haven't started the edit on the other one yet, slightly hampered as I've not really done much editing of Water Zones before and I'm unclear on how to remove the "muddy water" from the other proposed location for the flags.