UnrealTournament.log
Log: Log file open, 03/07/21 12:26:49
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: "H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr"
Init: Base directory: D:\Programme\UT\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MSDPC011
Init: User: Matthias
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3392.143236 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primärer Anzeigetreiber)
Init: DirectDraw initialized successfully
Init: DirectInput initialized successfully.
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr?Name=Barbie?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins_Negaverse_Titus.ttus?Face=FCommandoSkins_Negaverse_Titus.titus?Voice=BotPack.VoiceFemaleTwo?OverrideClass=
Log: LoadMap: H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr?Name=Barbie?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins_Negaverse_Titus.ttus?Face=FCommandoSkins_Negaverse_Titus.titus?Voice=BotPack.VoiceFemaleTwo?OverrideClass=
Log: Failed import: Class Class TestStructSave.TestStructSave (file H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr)
Warning: Failed to load 'H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr': Can't find Class in file 'Class TestStructSave.TestStructSave'
Warning: Failed to load 'Level None.MyLevel': Can't find Class in file 'Class TestStructSave.TestStructSave'
Critical: appError called:
Critical: Failed to enter H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr: Can't find Class in file 'Class TestStructSave.TestStructSave'
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/07/21 12:26:51
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: "H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr"
Init: Base directory: D:\Programme\UT\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MSDPC011
Init: User: Matthias
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3392.143236 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primärer Anzeigetreiber)
Init: DirectDraw initialized successfully
Init: DirectInput initialized successfully.
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr?Name=Barbie?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins_Negaverse_Titus.ttus?Face=FCommandoSkins_Negaverse_Titus.titus?Voice=BotPack.VoiceFemaleTwo?OverrideClass=
Log: LoadMap: H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr?Name=Barbie?Class=BotPack.TFemale1?team=0?skin=FCommandoSkins_Negaverse_Titus.ttus?Face=FCommandoSkins_Negaverse_Titus.titus?Voice=BotPack.VoiceFemaleTwo?OverrideClass=
Log: Failed import: Class Class TestStructSave.TestStructSave (file H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr)
Warning: Failed to load 'H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr': Can't find Class in file 'Class TestStructSave.TestStructSave'
Warning: Failed to load 'Level None.MyLevel': Can't find Class in file 'Class TestStructSave.TestStructSave'
Critical: appError called:
Critical: Failed to enter H:\Games\UT\dev\TestStructSave\Maps\TestStructSave.unr: Can't find Class in file 'Class TestStructSave.TestStructSave'
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/07/21 12:26:51