Spring cleaning, happy Easter

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jmartin
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Spring cleaning, happy Easter

Post by jmartin » Mon Apr 05, 2021 12:13 am

.
So here's a few maps I released over the course of the year, after EG contacted me back in April about one of my maps called “Shoppingmall”.

It was right about this time that the Covid-19 emergency hit, and everyone at work was suddenly stuck at home for 2 months.

With not a lot to do I dusted off the editor which I basically hadn't touched in over 10 years and tried to reacquaint myself with a bit of mapping.

The first map DmShoppingMall 2003, I decided was perfect the way it is except there were a few details I had intended to add in the original, but at the time couldn't find the right textures or advertising graphics. I didn't have high speed internet back then, let along Google Images. Finding just the right textures for ANYTHING was a laborious time consuming process.

Image

http://www.mediafire.com/file/xy2e5qcei ... l.zip/file


ShoppingMall 2020 has a few updates, re-configured all Path Nodes, window displays, re-keyed the elevator and made a CTF version because of its symmetry.

The only problem is it triggered some sort of weird, unexplainable shopping infatuation "frenzy", where I felt compelled to embark on even more shopping mall themed maps.

There are about 6 or 7 other shopping mall themed maps out there by other authors, so at least I'm not alone.

DM-ShoppingSpree is a curvy test map, where instead of building each individual store, the graphics are pasted on the walls to make it look like a mall.

Image

http://www.mediafire.com/file/7dscv2n6w ... e.zip/file


DM-Shopaholic is a larger more detailed map.

Image

http://www.mediafire.com/file/f5fp3afy4 ... c.zip/file


DM-Counterfeits is an exterior futuristic Hong Kong shopping district made with all transparent buildings.

Image

https://www.mediafire.com/file/phx1vcp8 ... s.zip/file

More info: http://islandalien.com/unreal/shopping/index.htm


Counterfeit Hills is a smaller jewel box version for 2 or 3 players.

Image

https://www.mediafire.com/file/74vnhq6j ... .zip/file



"It's A Walk Off" based on the movie “Zoolander”. Fans should get a few yuks out of this one.

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https://www.mediafire.com/file/pgw1rb3o ... f.zip/file



"The Abandoned Shopping Mall". As a sequel released almost 20 years after the original, its timing coincides perfectly with the recent trend in real life abandoned shopping malls which have been springing up across the country.

Image

Image


https://www.mediafire.com/file/clqzsxin ... l.zip/file

More info: http://islandalien.com/unreal/asm/index.htm


Jurassic Park. A minor update for UT that replaces the missing UT_Lindstradt.u rifle. Couldn't find the damn thing anywhere so I just made a new one. Added a few dynamic audio clips to the control room.

Image

https://www.mediafire.com/file/va70mhml ... 1.zip/file



"Bombardment" aka Dodge Ball. Another remake of the original 2002 version, this one features stone parapets that eventually disintegrate after sustaining enough damage (like in Space Invaders) leaving the opposing team more vulnerable to attack.

Built in about 10 minutes, this is a RIDICULOUSLY fun, brainless, action packed game variant for such a simple map.

Image


http://islandalien.com/unreal/DM-CTF-Bo ... nt2021.zip


Westworld.

This is the third sequel to the originals built in 2002, 2010, and now 2020. This is a self guided tour. There is only 1 player start. Earn your way to “consciousness” by completing the maze. When you reach its center, look for a slight discoloration on the ground.

Image

Image

Image

http://www.mediafire.com/file/at7xdf8c9 ... 0.zip/file

More info: http://islandalien.com/unreal/westworld2020/index.htm



Thanks,
--J

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EvilGrins
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Re: Spring cleaning, happy Easter

Post by EvilGrins » Mon Apr 05, 2021 2:49 am

Sweet!
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OjitroC
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Re: Spring cleaning, happy Easter

Post by OjitroC » Mon Apr 05, 2021 3:37 pm

"How come the Pulse Rifle is sooo expensive?" asks Konoko
Shot00512.png
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Re: Spring cleaning, happy Easter

Post by sektor2111 » Mon Apr 05, 2021 5:10 pm

OjitroC wrote:
Mon Apr 05, 2021 3:37 pm
"How come the Pulse Rifle is sooo expensive?" asks Konoko
Tell at Konoko that someone needs money for a new keyboard, <underline _> has malfunctions so it was needed usage of a lousy <SPACE> in file-name for causing headaches with redirecting for plain UT :loool: . This malfunction also prevented adjusting cylinder and PrePivot for some trees and they have a funky collision response not as it's expected at those dimensions - 2×Normal. No doubt that Covid has visited the Keyboard and Editor :P . No, I'm not asking for changing these lousy names containing <SPACE> in 2021... I'd rather prefer to remove these from gaming location.
In that CTF etc "MapName_SPACE_2021_SPACE_b" there is no ammo in map, just weapons. I think we can add/have ammo post-pathing for preventing to generate pathing loops and buggers without any headache. Technically a patch plugin running for this map would add ammo successfully without a single issue under a second not during two months (or ten minutes). If it comes at deleting all brushes from map, I think even red template brush builder can be "deleted" (nullified) as well... and more junk data can be removed not only brush type actors...

Edit: By example this one looks suitable for playing with any friends (Bots, Monsters and Human Beings) as it has now a normal LavaZone and decent pathing (over stairs as well - all with 257 reachSpecs) and ammo, and LessTele4 mutator allows playing with everyone without telefragging...
GoodForFriends.PNG
So I don't need that one without ammo or that without a logic bottom kill-zone, both of them can be moved elsewhere.
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Pandemonium
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Re: Spring cleaning, happy Easter

Post by Pandemonium » Mon Apr 05, 2021 8:00 pm

Nice!

Awesome to see people getting back to oldschool mapping.

Greetz, P

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jmartin
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Re: Spring cleaning, happy Easter

Post by jmartin » Tue Apr 06, 2021 2:11 am

OjitroC wrote:
Mon Apr 05, 2021 3:37 pm
"How come the Pulse Rifle is sooo expensive?" asks Konoko
Shot00512.png
"Because it's a Versace" replies Moshmond the snooty clerk.

Also because it's a futuristic experimental prototype. (Pentagon price tag).

Most of the others are just ordinary guns. Sorry, no lay away.

Your best value is a Prada grenade launcher for a cool twelve six.

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Re: Spring cleaning, happy Easter

Post by EvilGrins » Tue Apr 06, 2021 8:30 am

CTF-Shoppingmall is pretty nice, much improved from the original... but, I tested it as I usually do: 2 teams of 4 bots each.

They never go upstairs.

I think some businesses should have appropriate power ups: Shoe stores get jump boots, Starbucks gets power ups, health station gets mega-healths.

Liking it overall, may make a request to edit it later.
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Re: Spring cleaning, happy Easter

Post by OjitroC » Tue Apr 06, 2021 10:05 am

EvilGrins wrote:
Tue Apr 06, 2021 8:30 am
They never go upstairs.
Only the ground floor is pathed.

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Re: Spring cleaning, happy Easter

Post by EvilGrins » Tue Apr 06, 2021 5:24 pm

DM-Bombardment 2021 is interesting, and yeah there are a lot of maps I know of where no kill-zone was setup below and the fall is even larger than this and still bots survive the fall. It's weird. Also, this map is setup for Team Deathmatch Plus, with a default setting of 4 teams... which is odd for a map with a clear 2-sides motif.

CTF-Bombardment 2021 b is better, keeping that over the other one.
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Re: Spring cleaning, happy Easter

Post by OjitroC » Tue Apr 06, 2021 6:22 pm

EvilGrins wrote:
Tue Apr 06, 2021 5:24 pm
DM-Bombardment 2021 is interesting, and yeah there are a lot of maps I know of where no kill-zone was setup below and the fall is even larger than this and still bots survive the fall. It's weird. Also, this map is setup for Team Deathmatch Plus, with a default setting of 4 teams... which is odd for a map with a clear 2-sides motif.
Yeah, DM-Bombardment 2021 doesn't work fully because of the non-fatal fall and bots not spawning in the correct team location, though it is fun for a while until a bot decides to jump over the wall into the 'pit'. It's probably best with humans.

But 4 teams? There's four PlayerStarts - 2 for team 0 and 2 for team 1. Perhaps you have TDM set up for 4 teams?

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Re: Spring cleaning, happy Easter

Post by EvilGrins » Wed Apr 07, 2021 1:48 am

OjitroC wrote:
Tue Apr 06, 2021 6:22 pm
Yeah, DM-Bombardment 2021 doesn't work fully because of the non-fatal fall and bots not spawning in the correct team location
Sometimes handy these kinds of maps are for LMS... you want to live longest you shoot the transloc over the side and then after a few seconds teleport down, then snipe anybody that follows.

I've a couple maps like this, though the one with the biggest fall is this one:
Spoiler
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EvilGrins wrote:
Sat Feb 20, 2016 8:44 pm
One of my fave maps, which I've had since shortly after I started playing ut99, is this one:
Image
Despite never having played Quake (waits for sounds of surprise to pass) I do have a few Quake-themed maps, but this is hands down the best to me.

It's unique to me than any other UT map both before or since.

Why?

1) The map is in the sky, WAY high up... but players that fall over the side survive 25% of the time, even though it's a LONG WAY DOWN!
2) It has plenty of sniper points, bounce pads, a hard to get to redeemer, and health vials arced over the center between 2 bounce pads.
3) There's a far off platform, reachable by a couple powerful bounce pads, designed specifically for snipers... but it has no defensible points.

Only issue I've ever had with the map is OpenGL... as it looks like it's filled with BSP errors with that. D3D though... it looks fine:
Image

Image

Image

Image

Image

All the Battle Drones? I've been playing with the Golden Reavers mutator a lot lately.
As setting up kill zones isn't one of my strengths, I usually do a mild edit to such maps where I either put Tentacles on the underside of the map armed with redeemers, they shoot at anything if it falls into the abyss, or just leave a Cyberus or UTDM-monster down there to deal with they who unfortunately were not killed by the fall.
OjitroC wrote:
Tue Apr 06, 2021 6:22 pm
But 4 teams? There's four PlayerStarts - 2 for team 0 and 2 for team 1. Perhaps you have TDM set up for 4 teams?
For the last couple years I've gotten in the habit of not opening UT and just double-clicking on the map files, which I've setup to launch UT... so I see the maps with all their default settings and no mutators; seems the best way to check out new maps. So, no, this map is default set to 4 teams under Team Deathmatch.
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Re: Spring cleaning, happy Easter

Post by sektor2111 » Wed Apr 07, 2021 6:42 am

"CTF-Bombardment_2021" as I renamed it according to stock UT rules (I did not see any stock map having SPACE in file-name) and having brushes out it's now a NORMAL map with damage zone as it should be and paths optimized at minimal needs - including stairs (piece of cake), network compatible - supporting any redirection. Some of these stripped maps are still supporting small geometry hacks for creating these bottom-kills, there is not needed of monsters which are removed in stock games or causing only errors - because game-type specified in LevelInfo it's BotPack.CTFGame not delegated with Bot attitude toward other "pawns".
This is where I did a couple of tests toward extra run-time tweaks - that's another story...
EvilGrins wrote:
Wed Apr 07, 2021 1:48 am
So, no, this map is default set to 4 teams under Team Deathmatch.
Where are these settings ? These are perhaps in your INI files maybe, I don't see anything in map than BotPack.CTFGame (which I'm not using).
ShowMe4TDM.PNG
If your UT is screwed by "stuff" used this is not available for everyone. And NO we have 2 Starts for RED TEAM and 2 Starts for BLUE TEAM. There isn't any start for Team 2 and 3, map it's normal at this point, you can check yourself. In other hand perhaps SPACE used does funky calls in your system... I've just click on it and it started stock CTFGame - okay, without mutators I was telefragged...

The rest: As you, boys and girls, can see, we do not have any EngineVersion printed in Editor. But we do have iterations limits at UScript Level :loool:.
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Re: Spring cleaning, happy Easter

Post by OjitroC » Wed Apr 07, 2021 7:23 am

EvilGrins wrote:
Wed Apr 07, 2021 1:48 am
For the last couple years I've gotten in the habit of not opening UT and just double-clicking on the map files, which I've setup to launch UT... so I see the maps with all their default settings and no mutators; seems the best way to check out new maps. So, no, this map is default set to 4 teams under Team Deathmatch.
You don't see maps with their default settings starting UT that way, you see maps with YOUR default settings. The only way to check map 'settings' is in the Editor or UTPT, depending on what you are looking for.

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Re: Spring cleaning, happy Easter

Post by EvilGrins » Wed Apr 07, 2021 7:29 am

OjitroC wrote:
Wed Apr 07, 2021 7:23 am
You don't see maps with their default settings starting UT that way, you see maps with YOUR default settings.
That is possible.... but I figured since it was TDM+ that might be different than the norm.
sektor2111 wrote:
Wed Apr 07, 2021 6:42 am
Where are these settings?
Not the CTF, the Deathmatch version.
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Re: Spring cleaning, happy Easter

Post by sektor2111 » Wed Apr 07, 2021 7:36 am

And ? What is changed except Game-type ? Map has the same setup even for CTF.
NoDifference.PNG
Good boy, Mr. Garbage... I love it (okay another time)...
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