CTFM-Triton is finally finished!
- Koolflux
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CTFM-Triton is finally finished!
After a while of working on the map, I have finally finished it.
This is CTFM-Triton, a 3 team Multi-CTF map. It's an orbital station orbiting Neptune. For the skybox, I took inspiration from CTF-Face, except this skybox has Neptune and Triton as opposed to Earth and the Moon. For the map overall, I went for a sci-fi style and textures from the Coret_FX and PlayrShp texture packs are heavily used.
Here's an in-game screenshot:
(Bruno is the name of one of the bots on my custom bot list)
Attached is a .zip file containing the map and everything required for it to work.
This is CTFM-Triton, a 3 team Multi-CTF map. It's an orbital station orbiting Neptune. For the skybox, I took inspiration from CTF-Face, except this skybox has Neptune and Triton as opposed to Earth and the Moon. For the map overall, I went for a sci-fi style and textures from the Coret_FX and PlayrShp texture packs are heavily used.
Here's an in-game screenshot:
(Bruno is the name of one of the bots on my custom bot list)
Attached is a .zip file containing the map and everything required for it to work.
- Attachments
-
- CTFM-Triton.zip
- (7.56 MiB) Downloaded 62 times
"I am the Alpha and the Omega." ~Xan Kriegor
Re: CTFM-Triton is finally finished!
Thanks!!
Loaded it up on the server, hopefully to be enjoyed soon with some people!
Skybox speed is really fast, is it supposed to do that? np though!
Nice Coret atmosphere for sure!
Loaded it up on the server, hopefully to be enjoyed soon with some people!
Skybox speed is really fast, is it supposed to do that? np though!
Nice Coret atmosphere for sure!
- EvilGrins
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Re: CTFM-Triton is finally finished!
I sometimes lag on finally checking out stuff I download and only just checked out this map now. First off, beautiful map. Good flow and bots seem to know where they're going... minus a little door confusion which happens on a lot of maps.
2 questions:
1. Can I make a small edit, mostly silly?
Reason: In the main chamber where the paths to the 3 different sections are, I kinda wanna put a cannon on the ceiling representing the Gold Team, with a kill message of "Player was killed out of revenge on Liandri for denying the Gold Team the right to compete here".
2. There's a relatively small handful of CTF3 maps, and I had until this literally 3 of them. I'd like to change the prefix on the map from CTFM to CTF3 to better keep it organized with the others.
Even if no on all of that, still a great map.
2 questions:
1. Can I make a small edit, mostly silly?
Reason: In the main chamber where the paths to the 3 different sections are, I kinda wanna put a cannon on the ceiling representing the Gold Team, with a kill message of "Player was killed out of revenge on Liandri for denying the Gold Team the right to compete here".
2. There's a relatively small handful of CTF3 maps, and I had until this literally 3 of them. I'd like to change the prefix on the map from CTFM to CTF3 to better keep it organized with the others.
Even if no on all of that, still a great map.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- sektor2111
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Re: CTFM-Triton is finally finished!
I don't see it finished as pathing chapter - you could get rid of all nodes not having any purpose... and doing these more simple.
Just a two cents sample:
Just a two cents sample:
Either way good looking environment...
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Re: CTFM-Triton is finally finished!
Hi,
I've placed all the files in the correct folders, but get this error message:
I've placed all the files in the correct folders, but get this error message:
Re: CTFM-Triton is finally finished!
That's odd - perhaps you have another, possibly older, version of MultiCFTex.utx and didn't overwrite it?Loose Cannon wrote: ↑Tue Apr 13, 2021 11:37 pm Hi,
I've placed all the files in the correct folders, but get this error message:
error.JPG
Does the UT log give any more details?
Obviously you know your system etc but do you normally start maps from your desktop?
- sektor2111
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Re: CTFM-Triton is finally finished!
@EG - map was "finished" almost two years ago in case that you have failed old "news".
- EvilGrins
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Re: CTFM-Triton is finally finished!
I know... but I had to ask.sektor2111 wrote: ↑Wed Apr 14, 2021 4:12 pm @EG - map was "finished" almost two years ago in case that you have failed old "news".
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Koolflux
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Re: CTFM-Triton is finally finished!
Wow, I didn't expect this dead thread to become active again after nearly two years.
Anyway...
Admittedly, I misnamed the map somewhat. Looking back now, I definitely should have prefixed it "CTF3" instead of "CTFM". Again, this was an old thread from nearly two years ago, so to see activity on it again definitely caught me by surprise. Maybe I should make a remake of this old map of mine.
Anyway...
To both of those questions, I say "yes". A ceiling cannon to represent the gold team would be pretty cool. Also, the kill message you mentioned about revenge on Liandri because the gold team was left out of the game is pretty funny to me. Next time I make a CTF3 map, I think I might do something like that.EvilGrins wrote: ↑Tue Apr 13, 2021 10:44 am 2 questions:
1. Can I make a small edit, mostly silly?
Reason: In the main chamber where the paths to the 3 different sections are, I kinda wanna put a cannon on the ceiling representing the Gold Team, with a kill message of "Player was killed out of revenge on Liandri for denying the Gold Team the right to compete here".
2. There's a relatively small handful of CTF3 maps, and I had until this literally 3 of them. I'd like to change the prefix on the map from CTFM to CTF3 to better keep it organized with the others.
Admittedly, I misnamed the map somewhat. Looking back now, I definitely should have prefixed it "CTF3" instead of "CTFM". Again, this was an old thread from nearly two years ago, so to see activity on it again definitely caught me by surprise. Maybe I should make a remake of this old map of mine.
"I am the Alpha and the Omega." ~Xan Kriegor
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Re: CTFM-Triton is finally finished!
When I dropped those files into the correct folders, nothing said the file already existed or gave an option to overwrite. Usually I add the files to the folders, then play the map (from the desktop) and if I like it I drop it permanently into the maps folder.OjitroC wrote: ↑Wed Apr 14, 2021 12:50 pmThat's odd - perhaps you have another, possibly older, version of MultiCFTex.utx and didn't overwrite it?Loose Cannon wrote: ↑Tue Apr 13, 2021 11:37 pm Hi,
I've placed all the files in the correct folders, but get this error message:
error.JPG
Does the UT log give any more details?
Obviously you know your system etc but do you normally start maps from your desktop?
- EvilGrins
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Re: CTFM-Triton is finally finished!
Made a slight alteration to the message, otherwise it would've taken up 2 lines in the talkbox... which I find annoying.
Used Dispersion 2 ammo, which is yellow.
- Attachments
-
- CTF3-Cannon-Triton.zip
- (2.34 MiB) Downloaded 12 times
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: CTFM-Triton is finally finished!
I have just noticed that the PlayerStarts for each team are somewhat unbalanced
Red = 10
Blue = 7
Green = 4
Some of the Red team starts are in the Green team area.
Red = 10
Blue = 7
Green = 4
Some of the Red team starts are in the Green team area.
So the question is - does the map run OK if you put it into your maps folder?Loose Cannon wrote: ↑Thu Apr 15, 2021 12:00 am Usually I add the files to the folders, then play the map (from the desktop) and if I like it I drop it permanently into the maps folder.
- UnrealGGecko
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Re: CTFM-Triton is finally finished!
Yoo @Koolflux I sent ya a PM a year or so ago over this map, if ypu have time can ya check out those issues as well please?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: CTFM-Triton is finally finished!
I'm not sure how the ideal player count of 5 - 7 works when split three ways? (Obvously 6 works as 3 teams of 2 but 5 and 7?)