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HUD.uc, line 19: var PlayerPawn PlayerOwner; // always the actual owner
Actor.uc, line 79: var const Actor Owner; // Owner actor.
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HUD.uc, line 19: var PlayerPawn PlayerOwner; // always the actual owner
Actor.uc, line 79: var const Actor Owner; // Owner actor.
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var Pawn PawnOwner; // pawn currently managing this HUD (may be the viewtarget of the owner rather than the owner)
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PlayerOwner = PlayerPawn(Owner);