DM-SenseLess][- EarlyDaysofMap

Tutorials and discussions about Mapping - Introduce your own ones!
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Pikko
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DM-SenseLess][- EarlyDaysofMap

Post by Pikko »

Hi all,
--Edit: Final version--




:shock:
Image
2
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:D
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3** :noidea
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It is made for alot of action..
:lol2:
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Last edited by Pikko on Fri Aug 06, 2021 1:12 pm, edited 6 times in total.
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Re: DM-SenseLess][- EarlyDaysofMap

Post by papercoffee »

a lot of yellow-black striped surfaces.
I wonder how someone could bump his head on the ceiling ... :what:
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Re: DM-SenseLess][- EarlyDaysofMap

Post by OjitroC »

Certainly looks promising!

As papercoffee suggests, don't overuse the yellow/black stipe texture - use it sparingly to mark potential hazards and not as a core component of the map's decor as, used that way, it looks odd and detracts from the design.
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Re: DM-SenseLess][- EarlyDaysofMap

Post by Koolflux »

Not bad looking, but you went a bit overboard with the warning stripe texture. The correct way to use a warning stripe texture would be to identify dangerous spots or hazards.
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Re: DM-SenseLess][- EarlyDaysofMap

Post by EvilGrins »

Give us the map to play!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: DM-SenseLess][- EarlyDaysofMap

Post by Pikko »

:arrow:
*/ Testing now. Not for public use yet */
:ironic2:
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Re: DM-SenseLess][- EarlyDaysofMap

Post by darksonny »

hello
did you finished/fixed the prior map you posted earlier here in this forum? that map with textures issues
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Re: DM-SenseLess][- EarlyDaysofMap

Post by Pikko »

darksonny wrote: Sat Apr 10, 2021 5:51 pm hello
did you finished/fixed the prior map you posted earlier here in this forum? that map with textures issues
Yes, i think so. :arrow:
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Re: DM-SenseLess][- EarlyDaysofMap

Post by darksonny »

Yes, i think so. :arrow:
Download link for the last fixed version sir, please? :)
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Re: DM-SenseLess][- EarlyDaysofMap

Post by Pikko »

darksonny wrote: Sat Apr 17, 2021 1:48 pm
Yes, i think so. :arrow:
Download link for the last fixed version sir, please? :)
:arrow: PM
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Re: DM-SenseLess][- EarlyDaysofMap

Post by EvilGrins »

Pikko, for future ref, you only need the [ /quote ] after you end a quote from someone else. You don't also need it for whatever you say.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: DM-SenseLess][- EarlyDaysofMap

Post by papercoffee »

EvilGrins wrote: Sat Apr 17, 2021 6:20 pm Pikko, for future ref, you only need the [ /quote ] after you end a quote from someone else. You don't also need it for whatever you say.
darksonny had two [/quote] instead of one [quote] and one [/quote]
That's why that quoting got messed up.

Fixed their posts.
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Re: DM-SenseLess][- EarlyDaysofMap

Post by Pikko »

Here is the Map. Beta 3 version. Enjoy.. :D

Edit: First post.
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Re: DM-SenseLess][- EarlyDaysofMap

Post by UnrealGGecko »

Pretty nice map, simple almost arena-like with lots multiple secret doors and switches. Dunno if it's just me but I got some unique angles from this map where I got to shoot from lol. Map looks real nice too.
Few things:
-the trap opens a little weird and sometimes the door opening movement saves the players from actually falling down in.
-the trims stopping as soon as the ramp stops seems a little weird, maybe adding a bit extra on the floor to connect it better would fix that?
-I see some textrues from either Spacetor.utx or SSColdSteel.utx, but they aren't credited in the readme (made by Jeff "Monger" Randall aka Shock Systems). Best to credit the author and not just say "thanks to whoever made the custom textures I used" :)

Looking forward to the final version, had a good time on this one!
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Re: DM-SenseLess][- EarlyDaysofMap

Post by EvilGrins »

· Bots use the whole space.
· Good musical selection.
· Like the acid trap, don't die so quick... allows for possibility of getting out.
· Some parts of ceiling aren't solid, just saying.

Good job.
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Shot0040.png
Shot0025.png
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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