papercoffee wrote: ↑Fri Jul 06, 2012 9:23 pm
whatabout a random gun ...with every shot came a different projectile out of the weapon. looks like the pulse but shoots everything. only the redeemer should be a little bit lesser available.
This was the base idea for the Ridiculous 'Deemer as you know EG.
And I still think something as the Random Gun is needed in UT
I would work on the Skin for this weapon but I would need a little help on the coding side.
We could also take a look at UT2004 for insane ideas for mutators. Ballistic Weapons and Junk Wars say HI!
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
papercoffee wrote: ↑Thu Apr 22, 2021 1:43 pm
Well my earliest insane concept still stands
papercoffee wrote: ↑Fri Jul 06, 2012 9:23 pm
whatabout a random gun ...with every shot came a different projectile out of the weapon. looks like the pulse but shoots everything. only the redeemer should be a little bit lesser available.
This was the base idea for the Ridiculous 'Deemer as you know EG.
And I still think something as the Random Gun is needed in UT
I would work on the Skin for this weapon but I would need a little help on the coding side.
Would there be any indicator when the redeemer nuke was up next? Or would you just never know? Like a surprise?
I was also thinking about a Highlander mutator. Everyone has a sword, you cut heads, you get the quickening. Sort of like a LMS with special effects.
Oh and before someone suggests this, yes, I found this one:https://unrealarchive.org/mutators/unre ... d1e99.html , but it's not the same thing. It is supposed to make everyone immortal unless shot in the head, but I tried it, and did not see any difference with a no mutator match.
TexasGtar wrote: ↑Sun May 02, 2021 4:50 am
Would there be any indicator when the redeemer nuke was up next? Or would you just never know? Like a surprise?
Maybe a short beep or a "warning" ...but the idea was that you never know what comes next.
Also ...the alternate fire would be also in that list.
TexasGtar wrote: ↑Sun May 02, 2021 4:50 am
Would there be any indicator when the redeemer nuke was up next? Or would you just never know? Like a surprise?
Maybe a short beep or a "warning" ...but the idea was that you never know what comes next.
Also ...the alternate fire would be also in that list.
It is the most insane and random weapon concept.
"Nuclear launch detected."
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
When the Atari forums were around in the early 2000's, I dreamt up a mod whereby everyone starts on one map and its a race to get 10 frags. First person who gets 10 gets teleported to the next map where they wait for others to come after achieving the frags. Person who lost each map went to spectator. 3-4 maps maximum. Final map would be small for the final 1v 1 whilst others spec'd.
Ugh, poor description/explanation but bottom line is someone actually made it for me! They called it quickmatch and I think I have the files somewhere.
Pileyrei wrote: ↑Mon May 03, 2021 8:42 am
When the Atari forums were around in the early 2000's, I dreamt up a mod whereby everyone starts on one map and its a race to get 10 frags. First person who gets 10 gets teleported to the next map where they wait for others to come after achieving the frags. Person who lost each map went to spectator. 3-4 maps maximum. Final map would be small for the final 1v 1 whilst others spec'd.
Ugh, poor description/explanation but bottom line is someone actually made it for me! They called it quickmatch and I think I have the files somewhere.
Pileyrei wrote: ↑Mon May 03, 2021 8:42 am
When the Atari forums were around in the early 2000's, I dreamt up a mod whereby everyone starts on one map and its a race to get 10 frags. First person who gets 10 gets teleported to the next map where they wait for others to come after achieving the frags. Person who lost each map went to spectator. 3-4 maps maximum. Final map would be small for the final 1v 1 whilst others spec'd.
Ugh, poor description/explanation but bottom line is someone actually made it for me! They called it quickmatch and I think I have the files somewhere.
There's a QM map on Unreal Archive qm-pileyrei-v2 - though it seems to be missing the QM mod file.
I have the QuickMatch Pre-Release v02 mod (u file, int and readme) should you not be able to find yours and you want them.
The PS2 port of Quake III Arena had that gamemode as Simple Elimination. Does your idea of a mod look like something like this?
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
Pileyrei wrote: ↑Sat May 08, 2021 6:15 pm
WOw! cant believe you found it!
Ive uploaded the latest umod and readme file if anyone is interested
quickmatch_v03_umod (2).zip
Whoa, just finished playing it, this is better than I had imagined!!! Thanks for sharing.
OjitroC wrote: ↑Mon May 03, 2021 8:52 pm
There's a QM map on Unreal Archive qm-pileyrei-v2
Oh man, this is the only map available for this? I am thirsty!!!
It would be even cooler if one could choose the dm maps to play, put them on a map list.
TankBeef wrote: ↑Sat May 08, 2021 9:44 pm
Oh man, this is the only map available for this? I am thirsty!!!
It would be even cooler if one could choose the dm maps to play, put them on a map list.
It certainly seems to be the only map - I haven't come across another one.