Pikko wrote: ↑Wed May 12, 2021 7:29 pm
Yes, I have considered that ramp several times, (i like to have options to every entry/passage),so i think it must be there ..
we will see in the finale version.
- Typo on the Playerstarts in LevelInfo & Readme. It shall be 4-6 Players.
- ,-and yes. i will check my MapGarbage aswell..
That is fine!
I was thinking, what would be proper alternatives? Maybe have another 90 degree turn? Then a flat bridge could span out from the turn, toward the wall, maybe even have a secret there or a ventilation shaft (good for ambushes) or something, but shhh!
Or it could be a jump pad! Even less clutter on ground floor, and you could still add this layout into the wall
Then again, it's hard to change layout at this stage, where the map is fully detailed and decorated. Then again, this is from my experience mapping in Doom, not Unreal. I'm not very good at Unreal mapping, and I wish I could say I wasn't just a tiny bit jealous of what you do ;-; lol
But yeh, if you want more ideas you can ask me! Or rather, all of us here! Just because today I'm birthday boy doesn't mean I am entitled to all that much attention