- PortalGun2.u
- PortalGunftw.u
- PortalGunv3.u
1. Restored work on v469 servers: https://github.com/OldUnreal/UnrealTour ... issues/392
2. Prevent crash client and server by Infinite script recursion
Code: Select all
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Critical Error
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TranslocatorTargetSB MH-Portal(part1).TranslocatorTargetSB22 (Function BarbiesWorld.TranslocatorTargetSB.Pickup.Touch:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (TranslocatorTargetSB MH-Portal(part1).TranslocatorTargetSB22, Function BarbiesWorld.TranslocatorTargetSB.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp19, Function
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Code: Select all
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Critical Error
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slowp MH-Portal(part1).slowp5 (Function Engine.Inventory.Pickup.ValidTouch:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::ProcessEvent <- (slowp MH-Portal(part1).slowp5, Function Portalgunftw.slowp.Pickup.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::Fa
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