EDIT:
Here is the FINAL-version.
- First CTF Map
CTF-Janski][
- Pikko
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CTF-Janski][
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Last edited by Pikko on Sat Sep 11, 2021 10:49 am, edited 3 times in total.
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Re: CTF-Janski][
It's pretty.
Will run it through the gauntlet, get back to you.
Update:
· Nice music
· Great layout
· Mostly 1-level with some upper sniper spots
· Some pathing issues... bots get hung up on some stairs and keep running in place at a corner.
Will run it through the gauntlet, get back to you.
Update:
· Nice music
· Great layout
· Mostly 1-level with some upper sniper spots
· Some pathing issues... bots get hung up on some stairs and keep running in place at a corner.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-Janski][
I believe is about PathNode31, this one doesn't have a very entertaining position...
Another one perhaps is PathNode18, PathNode53 has no use.
I did not see too many issues in custom CTF, maybe because of Translocator and pruning functions.
Re: CTF-Janski][
Nice work.
I like the animated textures.
Good game flow.
Sky box – classic.
Music works well too.
Good job Pikko
I like the animated textures.
Good game flow.
Sky box – classic.
Music works well too.
Good job Pikko
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Re: CTF-Janski][
Last edited by Pikko on Sat Sep 11, 2021 10:50 am, edited 1 time in total.
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Re: CTF-Janski][
Brush35 does flickering surfaces, ceiling and floor, because in those places polys are cross-linked - I cannot figure which polys have to be removed.
AlternatePath1 has no use.
AlternatePath1 has no use.
- Pikko
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Re: CTF-Janski][
AlternatePath1 has been moved into place in RC3. Arrangement for Brush 35 will hopefully be fixed.sektor2111 wrote: ↑Mon Jul 19, 2021 7:49 am Brush35 does flickering surfaces, ceiling and floor, because in those places polys are cross-linked - I cannot figure which polys have to be removed.
AlternatePath1 has no use.
Edit:Brush 35 fixed in RC3
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Re: CTF-Janski][
FINAL Version in First post
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Re: CTF-Janski][
The BSP work looks really good. excellent use of trims and angles and such for the walls and floors. Excellent work here