What commands you often use in UnrealEd console?
What commands you often use in UnrealEd console?
What commands you often use in UnrealEd console?
I talk about this:
viewtopic.php?f=5&t=14060
For me it is
MODE SELECTIONLOCK=1
ACTOR SELECT OFCLASS CLASS=...
ACTOR SELECT OFSUBCLASS CLASS=...
What commands you use, for what and in which context?
(This info can help improve UnrealEd v469)
I talk about this:
viewtopic.php?f=5&t=14060
For me it is
MODE SELECTIONLOCK=1
ACTOR SELECT OFCLASS CLASS=...
ACTOR SELECT OFSUBCLASS CLASS=...
What commands you use, for what and in which context?
(This info can help improve UnrealEd v469)
Re: What commands you often use in UnrealEd console?
edit actor class =
otherwise I never use it for anything.
otherwise I never use it for anything.
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- sektor2111
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Re: What commands you often use in UnrealEd console?
These - directly in UnrealEd.ini:
Then
- Set <classname> bSelected 1
- Set <classname> bSelected 0
- Set <classname> <whatever> <value>
The rest are embedded in MapGarbage for preventing me from writing stories all day long (importing All Stock textures, All Stock sounds).
Perhaps I cannot explain all context usage because a forum post is limited in length to not be considered spam.
But I can summarize:
- I'm often call Select None after automatic setup of combo navigation for deselecting them without any click on any point from map;
- I'm often selecting combos actors for being added not before setting up other properties for being placed everywhere when are needed;
- I'm often removing Red Brush Builder because it has no use if map is ready/already build;
- I'm often undefining paths, ordering to last and defining paths - this is preventing junks from being added;
- I'm often checking mover keys - if are not good I'm editing data without to mess with mouse dragging because I'm editing Actor Name not Actor Class;
- and so on.
And... it's place for more buttons limited perhaps by some internal bytes...
Code: Select all
[UserDefinedGroup]
NumButtons=42
Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE
Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button5=UnDefine Paths,UPathsUndefine, PATHS UNDEFINE
Button6=Define Paths,UPathsDefine, PATHS DEFINE
Button7=Order To Last,UToLast, MAP SENDTO LAST
Button8=Show InventorySpots,UShowInv, SHOWINV
Button9=Select Nothing,ActSelectNone, SELECT NONE
Button10=Select Class PathNode,USelectPathNode, SETCURRENTCLASS CLASS=PathNode
Button11=Select Class PlayerStart,USelectPlayerStart, SETCURRENTCLASS CLASS=PlayerStart
Button12=Select Class LiftExit,USelectLiftExit, SETCURRENTCLASS CLASS=LiftExit
Button13=Select Class LiftCenter,USelectLiftCenter, SETCURRENTCLASS CLASS=LiftCenter
Button14=Select Class JumpSpot,USelectJumpSpot, SETCURRENTCLASS CLASS=JumpSpot
Button15=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button16=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button17=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS
Button18=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button19=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button20=Show Pathnodes,UDShowPaths, PATHS SHOW
Button21=Hide Pathnodes,UDHidePaths, PATHS HIDE
Button22=Select All Movers,SelectMover, actor select ofclass class=Mover
Button23=Add Semisolid Brush,AddSemiSolid, brush add flags=32
Button24=Resetting Pivot,BrushResPivot, actor reset pivot
Button25=Shows FPS Statistics,StatFPS, stat fps
Button26=Remove Unused Textures,TexCull, texture cull
Button27=Align This Actor,ActorAligner, actor align
Button28=Actor Properties,UActorProperty, hook actorproperties
Button29=Remove PathNodes,UPathsRemove, PATHS REMOVE
Button30=Delete Red Builder Brush,UTempRemove, brush set
Button31=Load Monster Hunt,MHEnd, obj load file="MonsterHunt.u"
Button32=Flush Cache,UGarbPurge, FLUSH
Button33=FaceDrag Mode,ModeFaceDrag,MODE FACEDRAG
Button34=Mover Key 0(Base),Key0,Actor KEYFRAME NUM=0
Button35=Mover Key 1,Key1,Actor KEYFRAME NUM=1
Button36=Mover Key 2,Key2,Actor KEYFRAME NUM=2
Button37=Mover Key 3,Key3,Actor KEYFRAME NUM=3
Button38=Mover Key 4,Key4,Actor KEYFRAME NUM=4
Button39=Mover Key 5,Key5,Actor KEYFRAME NUM=5
Button40=Mover Key 6,Key6,Actor KEYFRAME NUM=6
Button41=Mover Key 7,Key7,Actor KEYFRAME NUM=7
- Set <classname> bSelected 1
- Set <classname> bSelected 0
- Set <classname> <whatever> <value>
The rest are embedded in MapGarbage for preventing me from writing stories all day long (importing All Stock textures, All Stock sounds).
Perhaps I cannot explain all context usage because a forum post is limited in length to not be considered spam.
But I can summarize:
- I'm often call Select None after automatic setup of combo navigation for deselecting them without any click on any point from map;
- I'm often selecting combos actors for being added not before setting up other properties for being placed everywhere when are needed;
- I'm often removing Red Brush Builder because it has no use if map is ready/already build;
- I'm often undefining paths, ordering to last and defining paths - this is preventing junks from being added;
- I'm often checking mover keys - if are not good I'm editing data without to mess with mouse dragging because I'm editing Actor Name not Actor Class;
- and so on.
And... it's place for more buttons limited perhaps by some internal bytes...
- Dr.Flay
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Re: What commands you often use in UnrealEd console?
If I am making inf and ini files for something that has none, To start with a set of known defaults I use DUMPINT
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Find me on Steam and GoG
- Hellkeeper
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Re: What commands you often use in UnrealEd console?
My fun party trick is MAP GRID X=0.5 Y=0.5 Z=0.5
It switches grid spacing to 0.5 unit.
I am not very fun at parties.
It switches grid spacing to 0.5 unit.
I am not very fun at parties.
You must construct additional pylons.
Re: What commands you often use in UnrealEd console?
Hellkeeper wrote: ↑Thu Jul 15, 2021 10:09 am My fun party trick is MAP GRID X=0.5 Y=0.5 Z=0.5
It switches grid spacing to 0.5 unit.
I am not very fun at parties.
Wow, now that is cool, I thought it could only be as low as 1, thanks for that !!!
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Re: What commands you often use in UnrealEd console?
Texture cull
... yea thats the only command I know...
... yea thats the only command I know...
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Re: What commands you often use in UnrealEd console?
// Texture Culling added by Legend on 4/12/2000
//
// Editor Command: TEXTURE CULL
//
// Build a "ReferencedTextures" list of all textures referenced on surfaces
// (Surfs and Mover Polys). This is the visible texture list.
//
// Then, traverse all polys in the level, eliminating textures that
// are not contained in the ReferencedTextures list.
//
// When the level is saved, all back-facing textures (textures that were
// beling loaded -- consuming memory -- but never visible to the player,
// will have been removed.)
//
//
// Editor Command: TEXTURE CULL
//
// Build a "ReferencedTextures" list of all textures referenced on surfaces
// (Surfs and Mover Polys). This is the visible texture list.
//
// Then, traverse all polys in the level, eliminating textures that
// are not contained in the ReferencedTextures list.
//
// When the level is saved, all back-facing textures (textures that were
// beling loaded -- consuming memory -- but never visible to the player,
// will have been removed.)
//
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Re: What commands you often use in UnrealEd console?
If only you were at my parties.Red_Fist wrote: ↑Thu Jul 15, 2021 6:13 pmHellkeeper wrote: ↑Thu Jul 15, 2021 10:09 am My fun party trick is MAP GRID X=0.5 Y=0.5 Z=0.5
It switches grid spacing to 0.5 unit.
I am not very fun at parties.
Wow, now that is cool, I thought it could only be as low as 1, thanks for that !!!
You must construct additional pylons.
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Re: What commands you often use in UnrealEd console?
that one command to put stuff in MyLevel ...I always forget it and have to look it up.
Re: What commands you often use in UnrealEd console?
Try search here: viewtopic.php?f=5&t=14060. Or on wiki.
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Re: What commands you often use in UnrealEd console?
obj load file=whatever.u package=MyLevel
poly texscale uv/vu
poly texscale uv/vu
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Re: What commands you often use in UnrealEd console?
Because I'm having the same memory problem I implemented this option in MapGarbage and all I'm doing is writing a package name and click on build. Command is created automatically... But I would like to figure any other useful command.papercoffee wrote: ↑Fri Jul 16, 2021 10:39 am that one command to put stuff in MyLevel ...I always forget it and have to look it up.