Another good reason to get 469
MH-2001][
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- Godlike
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- Godlike
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Re: MH-2001][
I'm waiting for them to work all the bugs out first.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- Godlike
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- Godlike
- Posts: 3256
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-2001][
Beta7:
- fix weird bug which break redeemer on server until you not reboot server.
- slightly improved text of messages for more players understand it.
viewtopic.php?p=130258#p130258
- fix weird bug which break redeemer on server until you not reboot server.
- slightly improved text of messages for more players understand it.
viewtopic.php?p=130258#p130258
Last edited by Buggie on Sun Jul 18, 2021 5:01 am, edited 1 time in total.
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- Godlike
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Re: MH-2001][
Beta8:
- improved portals: less glitches, better work, fixed known bugs.
viewtopic.php?p=130258#p130258
- improved portals: less glitches, better work, fixed known bugs.
viewtopic.php?p=130258#p130258
Last edited by Buggie on Sun Jul 18, 2021 5:01 am, edited 1 time in total.
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- Godlike
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Re: MH-2001][
Beta9:
- improved portals.
- fixed gravity mismatch.
- cull unused textures.
- add arrows for more easy find proper way.
viewtopic.php?p=130258#p130258
- improved portals.
- fixed gravity mismatch.
- cull unused textures.
- add arrows for more easy find proper way.
viewtopic.php?p=130258#p130258
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- Godlike
- Posts: 3256
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-2001][
Beta10:
- Improved portals:
* fix player movement through it.
* able see all projectiles.
* fix guide redemeer problems (but due cyclic nature of station you not able make full circle with rocket, It is normal).
viewtopic.php?p=130258#p130258
- Improved portals:
* fix player movement through it.
* able see all projectiles.
* fix guide redemeer problems (but due cyclic nature of station you not able make full circle with rocket, It is normal).
viewtopic.php?p=130258#p130258
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- Skilled
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Re: MH-2001][
Should it be working properly with the Trace-based weapons?
Spoiler
A years ago i wondered about the Babylon space station theme map... Nice to see now something similar is already created.
It seemed impossible to implement it with this engine... Looks like the trick with portals is the only way to simulate the centrifugal gravitation effect...
It seemed impossible to implement it with this engine... Looks like the trick with portals is the only way to simulate the centrifugal gravitation effect...
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- Godlike
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Re: MH-2001][
No. Trace-based weapons not able goes for portals. And I very doubt about any possible fix via custom actor code.
Also portals not properly handle actors relevance. Possible because for that used trace which not pass over portals, so enemy on other side not relevant to you in network games and you not see it.
Also portals not properly handle actors relevance. Possible because for that used trace which not pass over portals, so enemy on other side not relevant to you in network games and you not see it.
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- Godlike
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Re: MH-2001][
Beta11:
- Fix travel rockets via portals. UT bug https://github.com/OldUnreal/UnrealTour ... issues/503
- Fix break map flow by some SkaarjTroopers. UT bug https://github.com/OldUnreal/UnrealTour ... issues/511
viewtopic.php?p=130258#p130258
- Fix travel rockets via portals. UT bug https://github.com/OldUnreal/UnrealTour ... issues/503
- Fix break map flow by some SkaarjTroopers. UT bug https://github.com/OldUnreal/UnrealTour ... issues/511
viewtopic.php?p=130258#p130258
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- Godlike
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Re: MH-2001][
Entirely disagree all blabbering concerning ONLY PLAYERPAWN. This is NOT a fix either for year 2021.Suggested Fix wrote: Suggested fix:
Check there for cast to PlayerPawn:
case TT_PlayerProximity:
return PlayerPawn(Other)!=None && Pawn(Other).bIsPlayer;
Maybe THIS
Code: Select all
case TT_PlayerProximity:
return Pawn(Other)!=None && Pawn(Other).PlayerReplicationInfo != None && Pawn(Other).bIsPlayer;
In other hand maybe a trooper closer to XXI century would be like this (admins of MH servers...). A conformed stock aiming Monster Gaming would be more entertaining this way:
Code: Select all
auto state Startup
{
function BeginState()
{
Super.BeginState();
/*
A sack of insanity - we don't even know if weapon won't be replaced and it goes NONE leaving Pawn bIsplayer to make a mess
bIsPlayer = true; // temporarily, till have weapon
*/
if ( WeaponType != None )
{
/*
NOT YET !!
bIsPlayer = true;
*/
myWeapon = Spawn(WeaponType);
if ( myWeapon != None )
myWeapon.ReSpawnTime = 0.0;
}
}
function SetHome()
{
Super.SetHome();
if ( myWeapon != None )
{
bIsPlayer = True; //only if I do have myWeapon
// or AddInventory(myWeapon);
//else execute codes below
myWeapon.Enable('Touch'); //It won't hurt anything
myWeapon.Touch(self);
}
else
{
// whatever weapon finding method or leaving a ServerActor to polish things after execution of ReplaceWith craps
}
}
}
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- Godlike
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- Godlike
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Re: MH-2001][
GitHub is not accepting my Browser and I did not derailed anything. It was about Troopers and what they do.
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- Godlike
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- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-2001][
v12
- Improved paths.
- mark keypoints with assault flags.
- fix shuttle movement.
- a lot other fixes.
Updated at first post: viewtopic.php?f=5&t=14690
- Improved paths.
- mark keypoints with assault flags.
- fix shuttle movement.
- a lot other fixes.
Updated at first post: viewtopic.php?f=5&t=14690
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- Godlike
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Re: MH-2001][
Map is impossible to end: when flying away with shuttle (AttachMover0), players inside die after some seconds.
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"If Origin not in center it be not in center." --Buggie