Fair enough.Swanky wrote: ↑Tue Sep 21, 2021 10:47 pm...I could go to lengths about why I don't care about a rounding issue on a mathematical problem that was left in the engine. As a mapper, you want practical solutions and even if Hourences was wrong in what he perceived, I valued his pointers into the right direction for many years and many, many maps. So you could spend more time iterating on the issue or fix it; as a mapper the problem is most often man-made and the solution often as simple as "build clean, transform your brush or order to last". Doesn't fix everything, granted, but from personal experience most other issues only come into place on big enough maps with many non-conform surfaces (such as terrain maps) where the rounding actually makes a difference (after rounding up / down).
I am not trying at all to diminish his contributions to the community, but the fact remains that his tutorials can no longer be considered to be accurate, yet people are still actively using them as a base to try to understand and solve their issues, so my opening paragraph was essentially me throwing the towel in trying to even attempt to explain (again, and to the same people, mind you, not the community in general) why myths are myths, why Hourences tutorials should not be considered accurate anymore, etc, because I have done a lot of that already in other threads with the same people involved, so it was more of a rant if you will.
As for my explanation around the rounding issues and whatnot, it's an explanation aimed for those interested in understanding why stuff works the way it works, and one of the main reasons why problems arise if you do certain things.
At least for me, knowing this helps a lot in planning the map in such a way that it abides by certain rules to prevent 99% of all possible issues, to the point of not having to spend more than a few minutes fixing BSP issues.
Obviously, those who will still insist in the "old ways" anyway and still faithfully follow old tutorials, and often spend hours/days/weeks trying to design maps and fix BSP issues in the old way, are clearly NOT the target audience for that explanation, so they can just skip it and move along.