-= The UT99.org 2021 Mapping Contest =-

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UnrealGGecko
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by UnrealGGecko » Sat Sep 25, 2021 5:51 am

Quality work from all of ya so far! :tu:

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Sun Sep 26, 2021 12:15 pm

Working on the contest badge.

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by a9902957@nepwk.com » Sun Sep 26, 2021 2:08 pm

viewtopic.php?p=131639#p131639
Update3 If you know your UEd mapping stuff and also would fancy that please consider hacking up such a map, does not need good-looking architecture/texture work or eye-candy detailing/decorating at all really.

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Wed Sep 29, 2021 5:15 pm

UnrealGGecko wrote:
Sun Sep 05, 2021 7:10 am
The Ut99.org 2021 No Rules Mapping Contest
BADGE IS DONE!!!

Ok now I'll turn it into a masked .utx ...where was that tutorial again?

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TexasGtar
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by TexasGtar » Thu Sep 30, 2021 12:59 pm

Progress shot.
ss88.jpg
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ExpEM
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by ExpEM » Fri Oct 01, 2021 7:53 am

TexasGtar wrote:
Thu Sep 30, 2021 12:59 pm
Progress shot.

ss88.jpg
Looking really good man, how's the bot pathing?

Edit:

I'm glad you didn't give up, and I'll let you in on a secret. I haven't done anymore on my wheel town thing for two reasons:
1: EvilGrins put the guilts into me to finish a map 10 months over due before he will do voting...
2: I'm completely stuck, I don't like the upper floors of the level but I need buildings where they are.

Also in wider news for the community, I'm down to 4 weeks of free time before my next baby is born.
Due to complications Baby will be two weeks early giving me less time than I thought would be available.

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Fri Oct 01, 2021 12:00 pm

TexasGtar wrote:
Thu Sep 30, 2021 12:59 pm
Progress shot.

ss88.jpg
Don't forget to add the badge in your map.
Image


Oh I didn't made the utx ....I'm ...going now.

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Feralidragon » Fri Oct 01, 2021 12:10 pm

It looks cool. :tu:

Quick question: is that pink outline on purpose or an artifact from masking the texture?
I personally intend to create my own utx file with it (MyLevel it), since I intend to have my map entirely made from HD assets (maybe), including the badge, so I would like to have the full resolution version (if that's the one, I will use that one then). :)

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Fri Oct 01, 2021 12:17 pm

That pink border is on purpose to give it a more glitched aesthetic.
The masked colour will be neon-green :mrgreen:

Therefore you can use the 1024 png file if you like.
I'll create a 512 utx right now.

Do you like to have the PSD file?

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Feralidragon » Fri Oct 01, 2021 12:50 pm

OK, cool, then I am going to use that one.

The PNG is sufficient (UT can now import PNG directly anyway, and it works perfectly fine thus far), thanks. :thuup:

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Fri Oct 01, 2021 1:58 pm

and for everyone not having updated their UT here is the utx file.
download/file.php?id=14927

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by TankBeef » Fri Oct 01, 2021 4:17 pm

papercoffee wrote:
Fri Oct 01, 2021 12:00 pm
TexasGtar wrote:
Thu Sep 30, 2021 12:59 pm
Progress shot.

ss88.jpg
Don't forget to add the badge in your map.
Image


Oh I didn't made the utx ....I'm ...going now.
Miami Vice style colors!!! I can feel it coming in the air tonight... :lol2:
EDIT: (Bad jokes, I know, awful!!! Please let me know with confidence if you are annoyed, I promise I won't get mad. :wink: )

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Fri Oct 01, 2021 11:38 pm

Nah ... I like bad jokes.

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TexasGtar
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by TexasGtar » Sat Oct 02, 2021 4:10 am

ExpEM wrote:
Fri Oct 01, 2021 7:53 am
TexasGtar wrote:
Thu Sep 30, 2021 12:59 pm
Progress shot.
Looking really good man, how's the bot pathing?

Edit:

I'm glad you didn't give up, and I'll let you in on a secret. I haven't done anymore on my wheel town thing for two reasons:
1: EvilGrins put the guilts into me to finish a map 10 months over due before he will do voting...
2: I'm completely stuck, I don't like the upper floors of the level but I need buildings where they are.

Also in wider news for the community, I'm down to 4 weeks of free time before my next baby is born.
Due to complications Baby will be two weeks early giving me less time than I thought would be available.
I'll do bot pathing at the end or when I get enough to need testing bots.
Too early for that now.
But a baby...now that is exciting news. Congrats man that's super exciting.

Evilgrins is good at that guilt thing..haha

Well, I hear ya on the buildings. It's really hard to incorporate good game play in a building, other than it being a sniper perch. You'll figure it out.
I like having a lot of options as far as which way does the player go from here. If I can work out an up and a down and 4 directions , usually a decent game play idea comes out of it. Then I just embellish the heck out of it until I am fairly okay with the area. Sometimes in a building there just isn't good lines of sight to use. You have a great concept there. It will carry you through.

@papercoffee
Thanks for the badge. Not sure what to do with the utx file. I'll just make my own version pcx and mylevel it. I guess that's ok.

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Sinnical » Mon Oct 04, 2021 4:24 pm

Hey all,

I'm gonna try to be in on this. Life's been hectic lately but with a couple months' notice I think I can swing it. I'm into the idea of making custom textures and such as well. It's something I've always wanted to try. I've never done it before and don't really know what I'm doing though so I'll probably need help with that haha.

I have most of a playable level built with some stand-in textures. It's probably not going to be revolutionary as far as visuals go but it should be pretty fun to bounce around in.